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Soul Delivery Service's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #552 | 3.680 | 3.680 |
Presentation | #568 | 3.857 | 3.857 |
Originality | #665 | 3.735 | 3.735 |
Fun | #742 | 3.449 | 3.449 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The souls to be delivered are joined with the player... for better or worse!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice graphics and audio! it's really polished. It took me sometime to realize that the "soul pot" is right on my boat. The idea is very interesting ! feels like a babysitter and the souls are very funny xD
Had fun with it, thanks! Just a random idea - would it be nice if the soul movement are combined with the music like a rhythm game does ?
Thank you! In regards to rhythm mechanics, in the wise words of professor Oak: betairya! There's a time and a place for everything! But not now.
xDDDDD I like the way you talking
really cute game! the music is very nice, and i liked the dialogue from the souls too.
the controls are kind of confusing at first, because it's hard to tell when you're "struggling" against the soul, or taking hitstun - it feels like in those cases, your buttons just aren't working, because there's not a special animation for it
also i was confused at first and thought i was supposed to go out into the lava lake lol
had a good time with this!
Love the concept, love the mechanics, loved exploring the underworld and finding new obstacles on my way to drop off the souls. At first I thought the soul was super annoying, and I had to stop and focus on dodging every once in a while, but as I got used to the warning sound, I was able to dodge it more and more easily and it ended up being hardly an impediment at all. Gameplay depth!
The art and dialogue is really cute and fits the theming well. The "fly back to the start" effect is so speedy and satisfying. I'm so glad it wasn't just a teleport even though that would've been much easier. Great game, probably my favorite thing I've played so far!
Thank you very much for the kind words :)
art looks really crisp
Really unique take on the theme, & mechanics. Some other comments:
That's totally a fair opinion, I appreciate it :)
Wow, this is a really polished game! The art and music are really impressive, especially given the time constraints. I would really recommend making a WebGL build next time though, as much less people will play your game because of it. Overall, I really liked this!
Hey thanks!
Whether by our heavy post process stack or dozens of particles, we couldn't get the WebGL build to run reliably. The hit to total plays is something we're willing to take on the chin, but we're super glad you enjoyed it!
This game is super charming. I love the little comments the souls make, and the art style is really cute. I also found getting dragged back to the start after delivering a soul really satisfying. Incredible job!
Thank you so much! Those are also my favourite parts!
Cute and fun! It took a bit to figure out how to deal with each type of spirit and I discovered that blue's the worst, especially when they're telling me my orangeness doesn't look good.
I only got 11 but I think I'll try again 👍
Thanks and don't be discouraged, orange suits you just fine ;)
Awesome Graphics and good sound effects. The concept is good. One downside if I may is that the game is not really challenging, but it is up to anyone opinion. Nice game overall
Thanks for the comment :)
The challenge is in getting a high score! Try to reach 17 souls for a real challenge (the developer score)