Good game, interesting concept! the mechanic teaching with the early level was nice and clever. its a bit weird how theres no indicator of level end. Just go far and hope its right. I don't know if it was the browser version, but the physic were a bit weird? Jumps was randomly mega jumps. Took me a while to realise that might not be intended. I think id second a dedicated join button since bad joins can kind of ruin things. Great game overall, looks super clean too!
Play game
MERJ's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #556 | 3.554 | 3.554 |
Overall | #795 | 3.542 | 3.542 |
Originality | #815 | 3.661 | 3.661 |
Presentation | #1253 | 3.411 | 3.411 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can join to objects of the same colour
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Great game. Feels like a natural extension to a game like Thomas Was Alone
I would've loved a dedicated Join button, it's a bit frustrating having to restart a level because you didnt join in the exact palce by mistake, but overall, great concept!
Interesting one! Well made game and nice, somewhat tricky passages. Great job!
Good game! I liked the idea, although there are some things to improve like some bugs where if you land corner perfect you can't move or for example or some coalitions that are more normal looks bugged? or another thing I thoughted is that it would be better to start with the actual level instead of the level selector. But apart from those things, the game is really enjoyable has a lot of potential and I think that the main mechanic has a lot more to give. This would be a great base to make a puzzle game. I loved it <3
Art, sound and mood feel really well together. The puzzles were a bit hard but I enjoyed them.
I like the idea of being able to switch to different squares to control.
One suggestion regarding the platforming: Add coyote time, whenever the player runs off a ledge, start a timer that runs for something like 0.2s. If the player hits jump before that timer runs out, allow them to perform the jump. Makes the platforming feel a lot better!
Congrats on submitting!
Even is the art is simple, the mood is excellent! The puzzle are really fun, maybe a bit hard though 😁 Nicely done!
This game makes me think of another game of the Jam if you want to have a look: Ooze Squared
Really nice! I liked that the puzzles are as much about when not to join as they are joining! Really great!
I really enjoyed this game! Overall, the puzzles are really good. I thought the difficulty pacing throughout the levels was perfectly fine, and I think you introduce new mechanics really well. Everything seems pretty polished to me too, which is great!
Also, I like the little easter egg on the first level lol
Hi Break!
I am really bad at puzzle games I have learned throughout this jam. I love the concept and it was well executed, but I just need more hints (I simply could not beat level 3). I would suggest holding the player's hand just a tiny bit longer so you can really engage/appeal to a wider range of gamers!
Looked nice and I love the minimalist approach. Good Work!
Best,
Brandon from TheIndieDream
Thanks for the feedback!
I would've probably made it 'hold the player's hand' more if it was longer than 48hours as I barely had enough time to make 10 levels. I am planning on making the game a bit easier with a better difficulty curve now though and I guess I could add some hints or at least a gameplay video for people that can't figure some levels out.
Really clean visuals that makes it really clear how the game works. The collision is a bit wonky but obviously that can be tweaked with more than 48 hours lol. Great job though this was a good submission!
Nice visual composition even with simple graphics! I guess it was a bug, sometimes when jumping, maybe one out of five or ten times it would be a really large jump. It seemed random, but I used that many times to get past obstacles. The levels seemed to become very hard quite quickly. I wasn't able to beat it, but it was fun for quite a while!
Sooooo beautiful art and music. I really enjoyed it.
And it is a bit weird that the block can stick to the wall, so jump control is not flexible. Though sometimes multi-blocks will get stuck somewhere, there is a reset button.
very neat and innovation game. I found a skill of this game I called it “Momentum Jump” which when you blue above your yellow let yellow jump and at that moment click blue+ click jump again! Poooo! You jump higher!
It was a really enjoyable and interesting game. Joining cubes with different angles becoming different shapes was really cool. I mostly used hook shaped objects to get through most of the levels. Nice job!
This game is super well designed, congratulations! The audio and art are minimalistic and it fits perfectly. The puzzles are clever, but there is a great learning curve that let me feel like a genius when I figured some of the levels :D Great job!
PS I could not control the character in the WebGL version, so I downloaded the Windows one, but you probably know about it :)
Leave a comment
Log in with itch.io to leave a comment.