Thanks!
CrispGalileo
Creator of
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Nice job, but I think it could use a bit more work. There is not much gameplay depth or originality, it's a bit ugly, the sound is a little grating, and I don't understand the purpose of the acceleration mechanic personally. But creating anything that is playable in just one weekend is an impressive feat most people will never achieve, so awesome work regardless. Keep trying!
Decent execution of a simple concept. I think one easy improvement would be to cut down on the excessive number of particles. There are dots flying all over the screen, it makes it hard to track the ones that are actually important. I would also lower the difficulty at the start. I think my game has this issue as well (a lot of jam games do, it's tough to judge how hard your game is since you made it, of course you're gonna be good at it), but I think right now it is challenging to the point of being somewhat inaccessible.
I like the cute graphics, the sound is pretty nice, and I am a sucker for bats. Keep it up!
Gosh darn incredible. I have basically the same suggestions as everyone else. Some text when you hover over items to explain their function would be nice.
But seriously, if after the jam you add a bit more depth in the factory structure, a bit more content, and polish it up I would happily pay a few bucks for this. Amazing in just 72 hours.
Pretty fun! I personally found that the difficulty due to the physics made it a little frustrating, but maybe it is just not for me.
Also, maybe I'm just stupid, but it took me a little bit to realize the bell was the goal and not an obstacle in the water. Maybe some halo around it in a really eye-catching color or an arrow above it could make that more clear. Looks gorgeous, though!
Love it! Especially the music, that song is a banger. Main issue is with the detection, its pretty difficult to tell when you are going to get spotted and sometimes it can happen at the very edge of the screen. The insta detection is also a bit frustrating, maybe add a grace period or have the guards become aware of you over time when they get hit. Lots of fun though!