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A jam submission

Power CoreView game page

A 2D puzzle platformer - Race your power core to the finish before running out of time!
Submitted by Inequin — 2 hours, 4 minutes before the deadline
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Power Core's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#36972.4092.409
Fun#37782.0912.091
Overall#39302.1822.182
Presentation#41482.0452.045

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Power Core you are joined to your power source. The goal is for your power core to reach the end of the level by pushing it through the puzzles.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Fun idea! The jump is a bit too big and floaty but it all basically works. Well done!

Submitted

Congrats on your first game jam! Nice idea & theme interpretation. I’d say the controls need some polishing, more smoothness & inertia. There are also a few bugs, like the spikes don’t actually kill you on the first level (see the screenshot). Anyways, good job!

Submitted

I love the fact that you have to "juggle" the core through the level

Interesting concept, but it doesn't really feel like the character and core are connected while you play. maybe the cord that connects them could have a specific length, and your character can't move further away from the core than that.

Other than that i'd say it needs just a tiny bit more attention to the little things (stuff like not having quite enough space to land safely behind the core on the first level)

I saw it was your first jam entry, great job on getting it in! You've finished more jam games than I ever have. Loved the art for the character and core, they were cute :)

Submitted (1 edit) (+1)

Interesting simple game but I thought the use of the limitation was a bit weak. What I mean by that is the connection between you and the core is simply to explain why the timer exists and why it affects you and doesn't really play a role in the gameplay.

Submitted(+1)

Hellooo, neat game you have there. The idea is easy to grasp, after I finished the level and died into the spikes, I understood that you were supposed to carry the box to the finish :) After that is was straight forward, finishing the levels (my personal favourite were the conveyor belts). Simple, compact, rounded up. There are some Quality of Live changes that could have been made to improve the game flow, for example the box could have become a sphere since I had some problem pushing it over edges sometimes. For some reason the platforms also felt like they were immensely slowing down towards their final position, making it even hard pushing boxes over. And sometimes there were irriversable moves which made you start all over again, which didn't quite feel that nice. But all that is just bashing on a solid gameplay with multiple levels. As such I can only say good job, keep up the good work!

Developer

Thanks for all the feedback. This is my first jam entry, and it is great to get some feedback.