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logs together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2173 | 2.772 | 3.143 |
Overall | #3046 | 2.562 | 2.905 |
Presentation | #3075 | 2.520 | 2.857 |
Originality | #3711 | 2.394 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it does :]
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice game! Cute style. I was able to play it solo and co-op and both were pretty fun.
It was a lil hard or i just suck haha - fun game
It is a 2 player game, so while playing it in one person is doable, it will be hard.
now that makes sense , grabbing my dude to play it again now
Very fun! the random generation caused the saws to cover almost the whole path, but other than that it is really great.
Thanks for the feedback. You can actually step on the yellow/black line. It is just there to visualize where the saw can go.
This is really fun! I feel like it was intended to be played with 2 people but I instead controlled both characters at once. It took a while to get a hand of it but I like the main mechanic. I managed to get a highscore of 22.
Yes. The game is intended for 2 people. You are better than some two people playing it on stream :]
It's very fun to play. I played it with my brother, and we were playing very asynchronously with him. I have a little nitpick though, it probably relies on keys instead of scancodes, so when I play it using my colemak layout, "WASD" becomes really spread out and a bit difficult to control. Arrow keys work fine otherwise. I love the font and the log animation :D
Thanks for the feedback!
> it probably relies on keys instead of scancodes, so when I play it using my colemak layout, "WASD" becomes really spread out and a bit difficult to control.
Yes it does. I'm not really sure what to do about it, since I rely on a library for that.