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A jam submission

Flesh & BoneView game page

A Gameboy-style necromancer simulator
Submitted by FeatureKreep (@FeatureKreep) — 1 hour, 45 minutes before the deadline
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Flesh & Bone's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1504.1374.137
Overall#1853.9613.961
Presentation#2154.1964.196
Fun#5633.5493.549

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're a necromancer who joins bones together into different weapons

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

Really cool idea, super unique and it looks great too! Would be cool if you had to gather more bones from time to time maybe even interact with skeleton enemies that way? l love it, well done!

Submitted

What a brilliant game! I loved playing through the whole experience, and loved the mechanic of using bones to make weapons. One point that I wasn't clear on until it was too late, was that you don't have to keep making the sword. You make one and then use x to attack. I think this could be made clearer. Also, some kind of feedback when you hit the slimes. But these are minor points in one of the best games I've played in this Jam.

Submitted

This is a really cool take on the theme. Haven't seen this yet. Well done! The pixel art and greyscale work really well. I really like the core concept here. However, I was having issues getting the different weapons to work. I had to give up on the second button level because the game wouldn't recognize the boomerang command. No matter how many times I tried, it kept making a sword, even when I was very clearly using the boomerang command. I also noticed that pressing X with no bone drawing resulted in a hammer. This is way easier to execute and worked a lot better for fighting slimes, but i'm sure an unintended bug.

Really cool game for a 48 hour jam though. Very ambitious and nearly makes it there! Well done!

Submitted

This is awesome! My favourite game from the jam yet!

Drawing weapons, out of bones no less, is genius and I love it. I could totally see a full Zelda-like adventure game with this mechanic. Not saying it's perfect - I think the controls scheme is a little unwieldy, and there's a bit too much down-time while I wait for my bones to recharge, but overall? This is a great jam game, and I hope you keep going.

Submitted

Very impressive implementation of the Wonderful 101 mechanic! This is a really cool concept of taking that action mechanic and turning it into zelda-like items. Great job!

Submitted

This game is super unique and hold a ton of potential

So, you like bones, too.
Drawing your weapon, literally, felt so unique and the art was drawing me into this creepy dungeon theme.  As a proof of concept I'd say: explore more puzzles and weapon types, also some more enemy types that require changing weapons.  Can totally work.

Submitted

The art style is excellent, and I enjoyed the puzzles/bone "drawing" mechanics.

The dialog & tutorial added a lot, though I wish the necromancer had clarified that he keeps the weapon/tool that he used last, or some UI to show the currently equipped item. I kept redrawing swords the first time I fought the slimes! 

More could have been done with the bone-gathering mechanic, since it is only used once at the start. As some other people have mentioned the controls were a bit clunky.

I nearly missed the sound and music. I had to crank my volume up massively to hear the music at all, as well as some of the sound effects.

Overall I liked it. This was a fun zelda-like proof of concept, and could be expanded upon to be a full game.

Submitted

I really liked the concept and visuals, but I found it a bit lacking in feedback with the enemies. I found the idea of drawing weapons really really cool!

Viewing comments 29 to 21 of 29 · Next page · Last page