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GMTK 2021 - Ball & Chain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3032 | 2.700 | 2.700 |
Fun | #3580 | 2.175 | 2.175 |
Overall | #3591 | 2.325 | 2.325 |
Presentation | #4034 | 2.100 | 2.100 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player is chained to a ball
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
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Comments
The concept is very cool but as others have said, its super hard. I think my timing was especially bad because I could barely make it off the bottom floor. I think you mentioned on your stream that you made this without an engine and also coding your own physics so that is super impressive. Would be interested to see more of this game if you further develop it post jam.
I liked the controls of this game a lot, though I found them a bit hard at times. Maybe make the ball move a bit slower, so that the player can better see, when to release it. Anyway I enjoyed playing the game and liked the graphics.
Good game!
Nice concept ! I really like the idea, that's original and can lead to very interesting things !
However, I don't know if it's the rotation speed or if there is an input lag, but like other said, it's really difficult to aim where I wanted. I guess the difficulty is intended, since you wanted a "getting over it"-like, but in "getting over it", the base controls are really simple : it's the level design that makes the challenge (and frustration). When you fall in GOI, it's your fault, as a player, and that's where the beauty is. Here, since the base controls are so difficult, the frustration is towards the game itself : it's not my fault, because I didn't want to do that anyway.
As you said in your description, you didn't have time to polish your game, and yeah, it lacks a bit of refinement. But overall, I really like the idea, and I would love to play a more polished post-jam release, with easier base controls but more sadistic level design =p !
Waaaaay way way too hard for a jam game. I understand the appeal of modeling the game after similar games in the genre, but folks in the jam still need to be able to play something. I got up one ledge and that was all I could manage, and even that took several minutes. I think you could achieve a lot more with this style of game by making it more approachable.
That being said, the animation and chain throw follow through do feel substantially weighty and good. If it was slowed down, it would be very enjoyable to try to aim and make precise shots. Still, well done for making this in 48 hours. Congrats on finishing and submitting!
Playthrough video was impressive! Way too hard. If the rotation was slower it could be easier. Cool idea for the game, and the "weight" of the ball felt right. Definite potential if you worked on the difficulty curve! Well done!
really challenging!! it really drove me crazy, you're manifesting the rage!!
Nice. Feels slightly enraging but I think it's nice
The idea is fine but the mechanic felt off. Seems like even when I nail the release I still went the wrong way.
This game was really really hard. You almost need to slow down the ball by a lot to make this game more approachable. I think it would still be hard even at half speed.