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Drawn Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2189 | 3.083 | 3.083 |
Presentation | #2577 | 2.750 | 2.750 |
Overall | #2583 | 2.769 | 2.769 |
Fun | #2885 | 2.472 | 2.472 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Click on objects to join them together to traverse challenging platformer levels!
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Good game, even though the enemies weren't really enemies and the walls stickyness as well as the player not gaining moment on moving platforms made movement a bit frustrating
Great concept. The movement of the player was sometimes odd. He was fying around or didn't move together with the moving ground. Still I enjoyed playing the game and found the graphics fitting.
Nice concept and aesthetic. However, there are some issues with sticking to walls/boxes and I manged to finish level 2 and 3 without even using hero's "power"
I like the paper style of the game, and the attraction gameplay aspect starts off interesting, but soon I became confused what to do.
The aesthetic and cute little character animations really helped add life to your game! The concept is really neat and has lots of potential. My only gripe is that the game can be rather vague and occassional issues with jumping and platforming hitboxes can be rather annoying. But otherwise given only 2 days the art and mechanics were very well done! Sort of reminds me of box boy in terms of aesthetics.
Difficult but when you know what you are doing it opens way to play
It was honestly really difficult to figure out if i was failing due to poor platforming or not understanding the puzzle mechanics. 3 Levels in, and I can't tell if I'm supposed to be making platform jumps.
It was honestly really difficult to figure out if i was failing due to poor platforming or not understanding the puzzle mechanics. 3 Levels in, and I can't tell if I'm supposed to be making platform jumps.
It was honestly really difficult to figure out if i was failing due to poor platforming or not understanding the puzzle mechanics. 3 Levels in, and I can't tell if I'm supposed to be making platform jumps.
Good start to explore a mechanic. The physics were a bit buggy. I could stick to walls and would sometimes get stuck.
i loved the aesthetic but I had a hard time understanding what to do, however the idea is very interesting!
Very cool concept! One thing to take in mind is better level design next time.