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A jam submission

TetheredView game page

A high paced action game by Kiichiro Wang
Submitted by KiichiW (@Evisicednii) — 1 hour, 28 minutes before the deadline
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Tethered's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#7033.4673.467
Presentation#8433.6673.667
Overall#9713.4593.459
Originality#17923.2443.244

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Well I feel like its rather obvious, the uh, the two littles squares are "joined together" by a extremely energized and dangerous tether :D

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

Nice game.

1, The squares can go offscreen.

2, The enemies spawn without any indicators meaning one can spawn right on me.

3, For some reason, when you die, the explosion does not play completely.

Besides these, nice game.

I would be very happy if you would play my game.

Submitted

Really cool game! I love the simple graphics and the huge amount of polish! Really great work overall!

Submitted

really good, the mouse control is really easy compared with the arrows, but the spawn of enemies is a little frustrating, i recommend a animation of spawn, that alert the player where it will be

Submitted

Nice game. It forces player to get close by enemies and the movement of two different characters is also nice, because player must think of it more. Really nice small game well polished. Only thing that I would add is some indication of where will enemies spawn or just some spawning animation, because sometimes I run in an enemy when he spawns.

Submitted

Seen a lot of linked characters, but actually using the link between the characters instead of protecting it seemed very unique to me, cool game!!

Submitted

Good use of the theme. Interesting that the endpoint moves more slowly when the tether is too long, though would have been nice if it was still fast when compressing the tether.

Submitted

I enjoyed to the game takes the theme. Killing the enemies with the bond is a cool mechanic. I also liked the simplistic and clean looks. Nice job!

Submitted

Game looked nice and I found the gameplay to worked well.

Submitted

Very good game fell nice ^^

Submitted

Awesome game the impact of hitting enemies felt great! I think my only critique would be that the slowness when you got too far away from one of the squares slowed down the snappy feeling of the game. 

Submitted

I really liked the concept. Hope to see more in the future.

Submitted

nice grephics and nice idea!

Submitted

Very pretty game, love the effects and the soundtrack!

Submitted

This game is fun to play. The music and graphics are cool. But when you move away from each other and stretch the string, the player slows down. This is opposite to how a string behaves in real life. Other than that, I loved the game, although I admit, I didn't get very far.

Submitted

Even though this idea is a very common in the jam, I still think it's fun!

Also if you could try my game that would be helpful!

Submitted

Fun  once you get used to the controls. Great Job!

Submitted

That was cool, great game, hard single player though 

Submitted

This was SO much fun! I think if you made he tether system not get you stuck this would be amazing!

Viewing comments 25 to 6 of 25 · Next page · Last page