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Takes a Village's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2447 | 2.973 | 3.059 |
Overall | #3768 | 2.249 | 2.314 |
Fun | #4301 | 1.886 | 1.941 |
Presentation | #4504 | 1.886 | 1.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Takes A Village is an action adventure game set in fantasy world where the player has to defeat the goblins with the help of the villagers by joining hands with them.. quite literally!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I have a bit of trouble getting out of a doorway once I have a villager with me, but having a line of villagers ragdolling behind me is very entertaining.
The idea is really interesting and I would like to see it more fleshed out and working with less glitches and with maybe some Audio as well. I really like the animation of the wizard attacking.
Sorry, that you could not finish it in time
I'm not sure how to play this game, is it take the villager and then punch goblin using them? If this true then you got my eyes in the originality concept haha
Btw I like that there's idle animation in the wizard lmao
Hi Narendra thank you for your comment!
Yes that was the original concept. We wanted to have ragdoll based swing attack however we ran out of time, most of it was spent getting ragdolls to work! However we all learnt something new thanks to this entry!
Hi swapnal2397!
I love the idea presented in your description, but unfortunately I couldn't really play because of how glitchy the game was. I am sorry you ran out of time - this game could've been really great!
Keep up the good work!
Best,
Brandon from TheIndieDream
The idea is cool, but the game was extremely glitchy, at least for me. It could be a great game; but right now, it desperately needs some polishing.
Really cool idea on how you use the village members as a weapon and chaining them together! It's really a shame that you didn't have more time. Some generic sfx or music would make the experience better, but more imporantly, I wish my attacks would work on the goblins. A more clear explaination of controls would be appreciated too. However for a 3D game made in 48, hours. Not bad!!
Dont know if I missed how the theme of jam is presented here? Too bad the time seems to have helplessly run out.
I think the theme is portrayed by how the members of the village hold hands as you collect more and more