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Block Duo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1941 | 2.880 | 2.880 |
Overall | #3150 | 2.520 | 2.520 |
Originality | #3552 | 2.480 | 2.480 |
Presentation | #3789 | 2.200 | 2.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features two characters who must work together in order to progress, and as both are controlled by the same controls, they are "joined together" in their progress.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool game, especially when you know that this is your first published one (like mine lol). But sometimes the characters rotate weirdly, to fix that, either go to the rigidbody, then to "constraints" and then check the box "don´t allow rotations" or something OR just set the rotation to normal again in each level.
Also the game would benefit from music and sounds alot. But more importantly: I like simple art, but the blocks are often not placed really accurately and also, pick a better color scheme than this.
I hope the feedback helped you, would be nice if you could check out my submission too. :)
Got a bit more in the puzzle vibe after some levels.
Could be cool to have nice characters to make it more unique.
Simple but fun. Excellent work for your first game, and great job!
Nice work! For a first game this was really good, awesome job with the tutorial levels to introduce the concept. There was some ambiguity (for example when buttons changed from toggles to needing to hold them down), and figuring out which squares were exits vs. buttons, but that's the kind of thing that more detailed art would fix and you chose to put more time into the design of the game which is great. Awesome work!
Very good game. Art is not great, but whatever, it's not a huge deal. The game is super intuitive, with no textual explanation I was completely able to figure out how to play. The concept is fine, but I think that it doesn't really allow for super deep/interesting puzzles, and the puzzle quality reflected this. I feel like I've seen many games with this concept and they all have this issue, so I don't really think this is your fault level design wise. Well done, keep it up
For this being not only your first game jam, but also apparently your first time really making games this is actually very impressive to me. Not because it's the flashiest game or perfectly made or anything, but you avoided the single largest problem any inexperienced game jam participant can make; overscoping yourself. It's so deceptively easy to decide to make something you'd struggle to make on a normal time scale, let along a 48 hour period, and your handled that smartly. You sacrificed a bit on presentation, but it's paid off in quality; your game runs well and works how it should to the point that its design can shine through any presentation or coding quibbles. Well done!
As for critiques, there's all the obvious stuff; abstract shapes can only get you so far, the puzzles were a bit redundant, and some sound would have been nice. One very specific thing I noticed was that you left z-axis rotation on for your cube dudes. This isn't a bad thing and I can't see it affecting gameplay as it is, but It's something to be aware of if you were to ever introduce any physics-based elements to play.
All around though, great job! May this be the first of many games you make!
It's a classic but for a first game and in 48h it's really good! ;)
the level with the 4 squares is a bit weird, can't figure out where the end for it is, but cool enough wee game. Artstyle could be imporved a bit though.
For a first game jam, it's pretty cool already! The increasing difficulty of the levels was nice.
cool game, maybe you could make what the squares are for more obvious?
like, its not obvious where to bring your players to, for example
but still be proud :)