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Hard-Wired's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #209 | 4.070 | 4.070 |
Fun | #225 | 3.842 | 3.842 |
Overall | #326 | 3.830 | 3.830 |
Presentation | #992 | 3.579 | 3.579 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a robot which needs to be plugged in to charge its battery
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
great puzzles and mechanics!
At first I was a bit underwhelmded bc the cables just seemed like glorified checkpoints, but once the cable launching gets introduced I really really liked it!
good at : red wire fly me away is so good ; I use this mechine complete many levels; character is cute ;
scene art style looks friendly to eyes ;
bad at : there are some bugs in this red wire fly system; scene changes not smooth enough; ground and wall materials can be better
nice work ~~~
you could have explaind the wire mechanic at the beggining, in the second level there was not enough room to jump get bored and rage quit lol
Really interesting game you got here, pretty fun too. I love how the charging mechanic is also use as a sling shot. Movement seems really satisfying too, though I do wish it use less energy from walking. Yeah, I enjoy playing it, well done!
I love the design and all the ways you can use the plug mechanic. really polished and fun!
I like the idea of puzzle based on managing power. The only discomfort i've get is that energy for walking is spending too quickly, so it becames a little bit survival game.
Also like the wire jump mechanics. It is very smart design. But sometimes it's hard to disconnect the wire and not to jump accidentally.
Aesthetics reminds me of Portal. Will there be cakes?
Loved the dual purpose design here :D. I ended up stuck on the level where you have to walk to the other side (there's an arrow made of boxes) and a double sling jump to a point where there's a door that only opens if you are attached to the blue plug socket. I couldn't work out how to proceed :(.
Happy to continue if you give me a hint :D. It was really fun and the music was great, although the web version didn't work for me and I ended up with slightly too many overlapping sound effects in the end, so I unfortunately had to mute the sound :'(.
Thank you for the kind words! Unfortunately, you arrived at the end of the game: we didn't have time to set a proper ending screen. Good job reaching the end!
The isometric view makes it a bit difficult to control (at least with wasd) but with a controller shoud be fine
Great work!!
The isometric view makes it a bit difficult to control (at least with wasd) but with a controller shoud be fine
Great work!!
Thanks for playing!
I think you're right, controller is more precise than WASD. Changing some of the "slingshot" angles or the camera angle should fix this. If we update the game, we will definitely work on this issue!
I like the mechanic, controlling character is pretty, and graphic is nice
Very interesting puzzle platformer, really enjoyed this one! Good job
Nice mechanics, the slingshot release was quite fun.
This is a really polished game, I would love it more if it's in the first-person viewpoint.
Really nice work. Very polished and it fits the jam's theme perfectly.
The flinging is a bit hard to control, but otherwise very nice :)
Good stuff! I was really pleased to see how complex the core idea got, with the plugs that drain power, to the flinging mechanic, the ideas are really fresh and fun. I just wish I had more control over when the flinging happened.
Nice work! The sling is honestly a really nice twist on the recharge mechanic. Although I feel it could bit more intuitive since I can't move in different directions reliably without flinging myself. Other than that, the game is superb!
I really liked the game mechanics I struggled with the red wire release, but other than that it was really fun! The music for this game was on point.
Very creative and interesting mechanic!
No way this was done in 48h, it looks, sounds and feels great!! It's a very solid game!
Really great movement. I love how to base mechanic expands as you progress. Game feels and plays great! Well done!