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IceyHot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2430 | 2.815 | 2.815 |
Originality | #2465 | 2.963 | 2.963 |
Overall | #2537 | 2.790 | 2.790 |
Fun | #2602 | 2.593 | 2.593 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two characters, Icy and Igni, have to use their abilities to help each other get through the level. One cannot proceed without the other. Event their power and health is linked, so going it alone wouldn't be wise.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The concept looked good but I could get over the first obstacle
Hey Krel, Thanks for checking out our game. Would you be able to expand on that? What was the problem you were facing? Would love to improve on the game :)
Really great stuff, I enjoyed this a lot! Loved how you had to play to each character's strengths to proceed - Icy's power especially was really satisfying. I do agree with what the others have said regarding checkpoints and camera sensitivity, and also I couldn't seem to look up? It would've been useful to know what was above me before some of those cloud jumps! But those are all minor complaints in the face of what you were able to achieve in 48 hours!
In the most complimentary way: This was a checkpoint system away from being my favorite submission.
We got a fix for the bug 20m after the submission time :D Appreciate your feedback!
This is a cool game but having to move both of them is really annoying...
The graphics are nice and the platforming is somewhat nice.
I'm impressed! A 3D game like this is a pretty tough thing to pull off for a 48hour game jam! I think it's a good game idea, and I like the visual presentation and the feel of the music.
Constructive criticisms: A couple things really hurt the fun factor at this stage of development, I think. Kicking the player all the way back to the beginning of the level is one - it's not super easy to figure out how to go forward (which is fine), but when you screw up, you have to redo everything you already did (which is tedious). Then there's the short length of the music loop, which gets annoying after a bit. It's a good music loop, mind you, so it takes longer than some of the 2 second bloop loops some people use. Finally, while the controls of the characters feel really good, the camera control is wonky and over sensitive. This is probably made worse by the fact that I couldn't get the game to fullscreen.
Constructive criticisms aside, this is a very solid entry into this Jam, and I repeat, I'm impressed!
Thank you for the play! We were trying very hard at the end to get a checkpoint system to work, but we couldn't quite get it in time for submission. Thanks also for the feedback on the camera sensitivity, something about the web build made it go really high for some reason. When we refine the project we will implement these changes!
Cool! Rockon!
Cool game!
Pretty fun game, I enjoyed it. Didn't quite understand how to get Igni across the first gap but once I figured it out I enjoyed the game, didn't quite make it to the end though, got to the big wall of ice after the clouds section.
I would've preferred the sensitivity to be a bit lower than it was and I found that sometimes when I switched the rotation of the camera didn't quite make sense and would have to turn around to get back to looking at what I was looking at. And Igni's fire attack would've been easier to control if it fired where the camera was pointed rather than from where igni was facing from movement.
Other than those small gripes, I really enjoyed the game and really liked the character designs.
Thanks for the play and the feedback! We did note that the camera sensitivity skyrocketed when we built it for web, but didn't have time to change it at the very end. That idea about making the fire attack in the same direction is really good, we will take that into account! Thanks again!