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SUDO_KU's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1119 | 3.520 | 3.520 |
Overall | #1385 | 3.267 | 3.267 |
Presentation | #1418 | 3.320 | 3.320 |
Fun | #1727 | 2.960 | 2.960 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Action and puzzle, moving the grid moves the picker around for defense
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is like chess-boxing. Very nice. :-)
Personally, I think you could have made the missile part a bit more challenging. I feel like I could focus on the sudoku without much effort.
I like how you join two different gameplays together.
Well, that’s a interesting play on Sudoku. And it’s not boring, love the code being written slowly in the background!
This is about as hard and fun as Sudoku. The experience did not add for me.
Great game. I really love the gameplay.
This is cool. I do sudokus daily, so I was well practiced. haha
Did you set these yourself?
I think this could really be expanded for a few more features.
If people just want a new sudoku challenge, maybe something like a choose your difficulty option, with some settings of how many enemies to spawn with easy / medium / hard puzzle options.
Just a thought. Nice work!
Thanks for the comments, I used a puzzle generation tool, and I had to make the puzzles easier than I thought because the laser would mess with the player's concentration too much.
Interesting concept! I was really engaged, but I wonder if there could be different types of projectiles and a progressively harder difficulty. All in all, great job!