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Love Mountains Carries's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2828 | 2.801 | 2.882 |
Fun | #2909 | 2.458 | 2.529 |
Overall | #3111 | 2.534 | 2.608 |
Presentation | #3495 | 2.344 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Controlls of player and objects are joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
NIce take on the theme.
Like the idea, but the physics implementation make it really wonky, most puzzles could be brute forced by messing with the physics
Simple idea, little glitchy, but pretty cool! Got stuck on a few levels.
Nice idea. The puzzles felt a bit too much like trial-and-error, but looks pretty.
As others have said, I like that it's not grid based, and that you can force the hearts through some of the smaller gaps. Very charming, nice work!
Good job! I really like the mechanics of the game! Only on the rare occasion can one of the hearts get stuck in fixed blocks, causing you to have to restart the level.
Awesome stuff! I really liked the fact that is a puzzle game but because of the shape of the stones and hearts you can force your way, not only you can you NEED to do that and the game teach that without any dialogue or message, good job.
The concepts interesting.