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A jam submission

Augmenting FredView game page

Augment Fred's abilities by absorbing and releasing power ups at will to traverse the land.
Submitted by Pieter Montoulieu (@_montoulieu) — 14 minutes, 19 seconds before the deadline

Play game

Augmenting Fred's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14873.0803.080
Overall#25122.8002.800
Presentation#28362.6402.640
Originality#30802.6802.680

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Augment Fred's abilities by absorbing and releasing power ups at will to traverse the land.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

This was a fun idea, and the art is really nice!

Submitted

Really fun game and also its definitely a unique take on the theme! Also, I found a bug that if you get killed when using the purple ability then you get taken to the start of the level and start flying. Without a way to stop the flying it makes you softlocked. Otherwise great game, I loved it!

Interesting game. I would only suggest 2 things:

1st - a restart button (sometimes you leave your "power ups" in an unreachable place and you can't procced)

2nd - i would remove the 3d effect. Imo it makes it really difficult to make a precise jump over spikes with this perspective.

Overall it was a fun game!

Submitted

There's some quite interesting mechanics here! I also loved the swapping mechanics. It was hard to figure out that you have to hold K to keep the item.

cute. i wish you didn't have to keep holding k to hold the item. 

Submitted

VERY FUN (although i don't quite see the connection to the theme)

Submitted

I liked the level design, it provides a nice gradual introduction to the powerups while completing small challenges with them. It's a great game!

Submitted

This is awesome! Love the idea and it's pretty fun, a pickup toggle would be nice and perhaps having the pickups respawn at their original locations if you run back there or perhaps just having a new one spawn in it's place, some way to recover if you screw something up. Overall a great entry to the jam!

Submitted

Cool game. Idea is really neat. The 3d effect made it hard to see sometimes. Also, maybe have the pickup be a toggle. Also Also, checkpoints would make the game less frustrating.

Nice work!

Submitted

What a neat idea! I like the different abilities, though it's frustrating to have to start over from the beginning when you mess up, especially while you're still learning what the abilities do. At first I didn't realize you had to hold down j to get an ability, so to get across the spike pit I found a fun glitch where if you dash into the corner of a platform it sends you rocketing into the stratosphere, which followed by spamming dash allows you to travel great distances, which was great fun. Once I figured out how powerups worked I enjoyed learning what they did and how to use them. It was a little annoying that the game doesn't register more than two keys at once, meaning you can't hold a powerup with j, hold an arrow key to move, and then dash at the same time. it just doesn't register any more than the first two keys you hold down. Other than that, lots of fun, I really enjoyed it. 

Submitted

The idea is pretty cool, though the game lacks a bit in polish, and there's a bug where when you die with the yellow augumentation it's stuck on you, also it would be nice if the augumentation would be picked up and dropped by a toggle, so you don't have to hold the key all the time, the game would need some checkpoints, don't make the player go through the whole boring start to have a second try at a obsticale they died to, also please add jumping with "w"

Submitted

FUN! I did encounter a bug where after dying with the yellow augumentation i was stuck in slomo

Controls don't work well on browser :(

Developer

Interesting, what wasn’t working for you?

Submitted(+1)

The spikes where a surprise :D