Nice idea of mechanics, but actually hard to control positions of enemies and player. Maybe it was intended that way, but i am not sure. Oh, that font is hard to read) "The rope of HARMony")) Technically, the game needs some work to fix some bugs like triple jump for no reason and infinite jumps if i am jumping with enemy under my block. Also blurring pixels looks not really good with this resolution. Yeah, also as already mentioned, linear levels would be better, because i don't want to replay levels in reverse order if i meet dead end.
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The Rope of HARMony - Read Description.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3071 | 2.680 | 3.154 |
Overall | #4192 | 2.070 | 2.436 |
Fun | #4467 | 1.830 | 2.154 |
Presentation | #4900 | 1.700 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Enemies, Player and Health aspects are all connected via a magic rope
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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