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Merged Dimensions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1120 | 3.259 | 3.259 |
Overall | #1282 | 3.309 | 3.309 |
Originality | #1309 | 3.444 | 3.444 |
Presentation | #1574 | 3.222 | 3.222 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Gameplay based on 2 worlds joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
What an interesting concept! I really liked how the enemy types and music changed depending of the dimension, great job!
Good fun! It took me a little while to realise I couldn't switch back and forth at will, but having that delay was a good idea and made me actually stop and think :D
Very fun to play around with, reminded me a lot of Four-Sided Fantasy, you should check that out if you haven't already. Good level design too, although you could reduce the cooldown time between switching a little, i found myself waiting a lot just to jump again. But still very fun.
I didn't know Four-Sided Fantasy, but after checking I completely understand why you got this feeling
Also the cooldown duration was a bit of a debate with my friend, I initially wanted it twice longer since you can stack swaps by killing enemies (initially a bug that turned out being a good hidden mechanic for the speedrun)
But thanks for your opinion, I take everything in consideration
A great idea with good execution, although one thing I have to say is that (at least on browser), pressing e often does nothing, or requires multiple presses, which kinda ruins the experience, it might just be me tho, idk I might play it on chorme later if I have a chance (currently on firefox).)
Nice little platformer! I really like the concept of switching between two overlapping worlds. I would love to see this mechanic explored more. Great work!
Fun little platformer. I didn't expect the frogs and flies would attack me.
An interesting concept, but the game periodically restarted for no apparent reason.
My favorite take of the theme so far !
The design is well thought out. Good game.
I enjoy the artstyle, the controls feel nice, and the concept of dimensional hopping during magical times is stellar!
Nice game, the gameplay feeling is nice. It's clear and easy to understand, controls are good.
The world on the other hand seems a bit empty :/ But I understand that you don't have enough time in the jam to fill it ^^
Good evening guys,
nice concept you developed there. We were also thinking about such an idea (but rather time based) each GameJam again and again and it is nice to see it implemented here. The mechanic works pretty nice, I haven't managed to get far into the levels as my skill might not necessarily live up to the expectations of the game :) At first I thought I am a knight with a sword and wondered why it can shoot until a friend pointed out that it is a magic wand, which made much more sense :D
I really enjoyed that each dimension had its own theme in terms of environment, enemies and especially music. Sadly the worlds were a bit empty but of course this has to be seen as a 48h GamJam production, probably focusing on programming.
Overall I like the idea of the game, interesting and unique mechanics with lots of potential but lacking a bit on the art side,
greetings from a humble reviewer :)