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Bread Bank Robbery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3838 | 2.333 | 3.500 |
Fun | #4002 | 2.000 | 3.000 |
Overall | #4288 | 2.028 | 3.042 |
Presentation | #4770 | 1.750 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The kitty you play is Joined to a tangled web of Grappling Yarn
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice, it remembers me to a mechanic from the Cut the Rope Gift Box. The physics where a bit janky (I got stuck on the ground on level 1) and I would've liked there to be a retry button, but good game!
Did you make this on your own? That's pretty impressive! Controls are a bit finnicky, and I'm extremely bad at physics games. Still, very good work! Can see it being a mobile game my girlfriend would play.
Interesting take on physics rope based puzzle games, although the controls can be a bit fiddly (no direct feedback on the length of each rope) and you should probably decrease the friction between the player object and the walls/ceiling/ground
Fun concept! The buttons on the rope winch felt awkward, it would have been more fluid if there were sliders instead of buttons or something. Overall it has potential and I liked the cat as the main character.
Sliders are a good call! I think that would be an elegant solution to the ambiguity of how much any one rope is extended too. I'm glad you liked it though! :)
I thing the concept was really good. I would suggest to not use 3d graphics for such a game because it doesn't add a lot to the experience and in this particular game doesn't look very good.