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AstroDrift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1270 | 3.185 | 3.185 |
Presentation | #1529 | 3.250 | 3.250 |
Overall | #1558 | 3.196 | 3.196 |
Originality | #2016 | 3.152 | 3.152 |
Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal of the game is keep a connection to a StarStation. Once the connection reaches 100%, the station will open and the ship can be docked.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The physic is really on point, it felt really fun to move around ! Hopefully I saw a comment saying there was a workaround with the restart bug, I have a tendency to not read description...
I think you could have added intermediate levels between silver and gold, because I didn't have problems succeeding with silver, but never managed to finish the gold ones, it rotates way too fast ! But that was really fun to try !
Thanks, JRevel! I am planning on adding a ton more levels in a future release, so I will keep your observation in mind!
I really appreciate your detailed feedback, as it will help me to improve this game! Thank you for taking the time to play and comment this late in the jam!
I love this sort of physics movement, and this game implemented it well. Good job!
Thanks! The physics took me a while to get right, and everyone has seemed to really like how the ship moves! I'm pleased with how it turned out!
Thanks for stopping by this late in the jam to comment and check my game out! It means a lot!
I got killed by the bay doors in the tutorial which was pretty funny but maybe needs looked at :)
Fun little game, could be great with some post jam polish!
Originally, that was intentional, but I'm planning on changing it!
Thanks for stopping by and leaving a comment! It really helps me improve Astrodrift!
Really cool, I think it might be fun to add some orbital physics in here as well. I could see this doing well as a mobile game because the controls should suit a tablet or phone pretty nicely. Bugs aside, this is great work
Thanks, unimprotantideas! (Love the name!)
I haven't given much thought to a mobile release, but I could see it working quite well! l will have to give it some thought!
Thank you for bearing with Astrodrift's bugs and taking some time out of your day to write a comment! I appreciate it!