I see a lot of this style these days. I like the music choice, very soothing. The art is ok but the puzzles are where it gets interesting. Some of them are challenging and make you think which is the whole point. The one thing that irks me the most is on the first level. The characters move tile to tile yet there's a white dot in the middle of two tiles. Why would you do this to me? My OCD lol!
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Cursed Apart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1988 | 2.858 | 2.941 |
Overall | #2872 | 2.649 | 2.725 |
Originality | #3195 | 2.630 | 2.706 |
Presentation | #3217 | 2.458 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two Playable characters move at the same time
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Oh yeah I noticed I missed fixing those dots while watching mark play it on his stream. I'll have them fixed along with other quality of life changes (and maybe a few more levels) after the jam is over. I'm glad you liked my puzzles though! I put a lot of time into planning them out so I'm happy people enjoy them
The levels are well designed! The concept is already interesting on its own, but the level design does a really good job of forcing the player to carefully consider each move they make and leads to some thoughtful puzzles. The UI is a bit rough and it was a bit difficult to understand how the water power worked (it took me a while to realize that it only worked for one water block), but those are things that could easily be fixed with minor adjustments. It would also be nice if the exit button were colored differently to indicate which one is the goal, but that doesn't actually affect gameplay at all and would just be a nice quality of life adjustment. The game has a really solid foundation, and I enjoyed playing it all the way through. Really good job!
I'm glad you enjoyed the puzzles! I think I may have spent too much time on level design and not enough on quality of life design aspects like the UI and indicating you have the water shield and stuff like that, but overall I'm really happy with how it turned out in just 48 hours and I think I'm gonna try and expand it after the voting is over. Thanks for playing!
Mark just played your game on the stream so congrats! Cute idea. A little more polish like stretch and squish animations when moving and some particles when landing in the water or picking stuff up could really elevate the experience. Level design was really good and makes you think and it's not just the obvious solution to get to the end. Good job for a jam game!
A well-done puzzle game! You put some time into the map design and it shows, and I found myself outsmarted more than once. It was a little too easy to lose track of one of your characters from time to time, especially on some of the larger levels, but that's something that can be easily addressed with a little more work on information clarity. Speaking of, it would have been nice if there was a visual indicator on a character who had the water walking buff, but it was never so complicated that it became an issue for me. Great job, overall!
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