I like the idea but when you land on 4 you can never get out of it, however, it was still winnable only moving 4 each time. I also liked the perspective fun going on in the 2nd level
The_Party_Mage
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Thank you! And yeah I spent too much time trying to make the walls work but the die would get stuck occasionally so I figured it would be better for players to have a less buggy version of the game so they could get to the end without having to quit partway through. The conveyer belt is a really good idea, I also thought about adding a mode where you use a double die for extra challenge. I may update it with more features and more challenging levels after the jam
Really fun and well executed. My main complaint is the fireballs don't damage right away so they just block the player from moving which can get tedious with multiple sources in one room. It would be cool if the different dice have different animations, but that's not a complaint and just an idea for you to develop this more.
Also, I'm a sucker for a good collectathon which this balances well with the usage of what you're collecting.
Edit to add it would also be nice to attack in any direction.
As someone who also went with the title "Dice Run", I feel yours matches the name a lot better lol.
That being said - I think the concept you have is really cool - but it can be hard to actually score points. I don't know if it's too short of a time per side of the die or not enough targets, but I consistently had no matching targets during the duration of each side
Oh yeah I noticed I missed fixing those dots while watching mark play it on his stream. I'll have them fixed along with other quality of life changes (and maybe a few more levels) after the jam is over. I'm glad you liked my puzzles though! I put a lot of time into planning them out so I'm happy people enjoy them
I'm glad you enjoyed the puzzles! I think I may have spent too much time on level design and not enough on quality of life design aspects like the UI and indicating you have the water shield and stuff like that, but overall I'm really happy with how it turned out in just 48 hours and I think I'm gonna try and expand it after the voting is over. Thanks for playing!