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The_Party_Mage

26
Posts
2
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A member registered Jun 11, 2020 · View creator page →

Creator of

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I like the idea but when you land on 4 you can never get out of it, however, it was still winnable only moving 4 each time.  I also liked the perspective fun going on in the 2nd level

Thank you! And yeah I spent too much time trying to make the walls work but the die would get stuck occasionally so I figured it would be better for players to have a less buggy version of the game so they could get to the end without having to quit partway through. The conveyer belt is a really good idea, I also thought about adding a mode where you use a double die for extra challenge. I may update it with more features and more challenging levels after the jam 

Well executed and fun to play.  I think the assets you interact with could use more visual contrast to make it easier to tell apart from the background, but interesting concept 

Creative and fun to play. Solid repeatable gameplay loop with plenty of ways to add on to it. You could easily continue this

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Really fun and well executed. My main complaint is the fireballs don't damage right away so they just block the player from moving which can get tedious with multiple sources in one room. It would be cool if the different dice have different animations, but that's not a complaint and just an idea for you to develop this more. 

Also, I'm a sucker for a good collectathon which this balances well with the usage of what you're collecting.

Edit to add it would also be nice to attack in any direction.

Interesting take on asteroids, I like how it tells you how many shots each die needs but I wish they would count down with each hit. 

Overall very smooth.

A fun and interesting take on the theme. I also enjoyed the pun on the name "Hyrule Warriors"

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The game is solid and the sound and level design are really smooth and enjoyable. Overall, it looks really good.

As someone who also went with the title "Dice Run", I feel yours matches the name a lot better lol.
That being said - I think the concept you have is really cool - but it can be hard to actually score points. I don't know if it's too short of a time per side of the die or not enough targets, but I consistently had no matching targets during the duration of each side 

Yeah I had a bounds wall but it was causing the die to get stuck every once in a while so I just took it out so people wouldn't have to quit partway through  

Oh yeah I noticed I missed fixing those dots while watching mark play it on his stream. I'll have them fixed along with other quality of life changes (and maybe a few more levels) after the jam is over. I'm glad you liked my puzzles though! I put a lot of time into planning them out so I'm happy people enjoy them

I'm glad you enjoyed the puzzles! I think I may have spent too much time on level design and not enough on quality of life design aspects like the UI and indicating you have the water shield and stuff like that, but overall I'm really happy with how it turned out in just 48 hours and I think I'm gonna try and expand it after the voting is over. Thanks for playing!

Really well designed and executed game for a game jam, even for a non game jam game! the flipping mechanic is so cool and solving puzzles dealing with that is really fun. I'm also a fan of subtle leading the player like with the blue paint you did. Fantastic job.

Surprisingly difficult to control but really fun, my main failure was I kept running into the poles holding the wires which was frustrating, but the design and sounds were really entertaining. Good job!

It almost has a portal puzzle kind of feel and it has some really interesting concepts like the duplicating keys after a disconnect. Really fun

Wow! I really liked how you make the beat that controls the world. It really makes you feel connected to the game since you dictate how it goes. And unlocking certain beats with buttons in-game is an awesome idea to make players more engaged. Brilliant!

That was a wild ride, once you get to 3 or 4 snakes you really have to work hard to make sure the early worms aren't about to hit each other while still going for pickups. really cool idea!

Interesting concept and I liked how you had options about extra paths you could do for bonus collectibles. I found 4 by the time I made it to the exit

Oh I see, it didn't show up on the GMTK submission page, thanks!

I managed to win the first time, though I was a little confused, but I still liked it

A really interesting take on the "move two characters at the same time" theme, I would love to see more levels!

Is it possible to play with the keyboard? I was able to get out of the barn, but then it said I needed to use the right bumper to grab and I couldn't find any keys that worked (I don't want to rate till I give it a fair try)

The head seems to disappear the first time you have to use it to open a button and I can't get through the door without it, but a really fun concept overall

Sometimes the witch didn't jump or teleport even if there was nothing in the way, but other than that, the story was really good and it was a fun little game with each level building upon the last.

Thank you! I'm glad you enjoyed it! I really enjoyed setting up the puzzles so I'm glad they are well received. Those are really good notes, I'll keep that in mind for my work in the future! 

Really well made and an interesting concept