Excellent presentation and pixel art, I'm a sucker for good pixel art (if my own game didn't give that way). The coin avoidance was an unique twist that game the game more of it's own identity.
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Royal Pain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #159 | 4.446 | 4.446 |
Overall | #544 | 3.843 | 3.843 |
Enjoyment | #750 | 3.578 | 3.578 |
Creativity | #1700 | 3.506 | 3.506 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
On a humdrum level, you play the kidnapped princess instead of the hero. On a slightly less humdrum level, you want to avoid coins instead of collecting them.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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