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A jam submission

ArrowmaniaView game page

Arrowmania is sort of a racing game, where you control an arrow which somehow gains speed by grinding.
Submitted by Kristoff Red (@NitroGenStudios) — 1 hour, 37 minutes before the deadline
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Arrowmania's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#8593.6833.683
Creativity#9003.8053.805
Presentation#9233.8543.854
Enjoyment#11483.3903.390

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In the game, the player who shoots the ballista and the arrow switch place, and the arrow gains speed instead of losing speed when colliding.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted

Its actually pretty fun, I didn't finish all of the levels though because I ended up raging on some of them. The music is also pretty nice

Submitted

Very very nice for 48 hours! Game feels polished and complete

Submitted

Wow! That's one of the best so far! I can see it released as a whole game on the store! Great job!

Developer(+1)

Might continue to work on it and add more worlds if the game performs well on the jam. Thank you!

Submitted

Beautiful style and a very fun concept. I felt compelled to finish all 10 levels :)

Only criticisms are that it felt quite hard to control, mostly because the changing camera positions makes it hard to tell where the arrow is going or how fast it is moving. Also some levels it's hard to tell where the next bridge/target is and takes some trial error to find where you're supposed to go.

Would be interested in playing more

Developer(+1)

Without the camera changes, the game feels way too stiff. I would have added an option to disable it if I had the time.

Submitted

That's fair, I do like how the camera changes make it feel so cinematic. I just wonder if they can be tweaked to make it easier for the player to understand exactly what's happening when they're pressing the controls.

Submitted

I adore both the visual style and the music, as they create a very chill atmosphere. Good job!

Submitted

Redline you DO know that we can tell your game is an assetflip, right?
anyways, this looks good, and feels good, but just make the controls simpler and make the camera always be behind the arrow. Brain tiny. Took me 3 minutes to do the first one.

Viewing comments 7 to 1 of 27 · Previous page · First page