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Full Bullet Control - GMTK 2023(my first game jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2982 | 3.083 | 3.083 |
Enjoyment | #4150 | 2.292 | 2.292 |
Overall | #4164 | 2.472 | 2.472 |
Presentation | #5156 | 2.042 | 2.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of controlling the player you control the bullet
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
That is a neat mechanic, I just wish I could shoot faster!
That is a good idea for the theme. It needs more variation for the enemies and maybe adding a scoring system to encourage players to play again.
i tried to add score but couldn't figure it out i added it to other games but not this one.
Boulgour
Interesting idea, but I wish that, for being such a fast moving object, the gameplay would reflect that. perhaps making the controls similar to Asteroids and allowing the player to zoom around the screen or ricochet off of surfaces? Good work for a first time jam!
Nice mechanic and I had fun with it! I think it would be nice if there was a visible timer so that the player knows when the next bullet is coming. I also think it can be more fun if the game was more fast paced!
Would appreciate if you checked out my submission too btw :D
So this will be a bit of a unique comment but I actually played your game on Saturday before the jam ended too, so it's cool to see how the game developed from that original build you had posted. First off, congratulations on doing your first jam! I like the idea you had here and with a little more time to polish it too, I think you could really have something neat here.
The biggest suggestion I would make is limiting how far up the screen the enemies can spawn. I would restrict them to the bottom 30% or so of the screen as several times I had an enemy spawn right in front of me and already be out of bullet range before the next bullet spawned. I like the added effects you got in between the two builds too, gives it a more interesting look.
thanks for the feedback!
The idea is really nice! There are a lot of things that could be improved. Congratulations on participating in your first Jam.
If you want, try our game https://morbid-men.itch.io/ego-clash-the-self-duel
A good idea, but not fully explored. Missed an opportunity to spawn waves of enemies offscreen, forced you to line up multiple projectiles to kill them in batches. The game needs to ramp up difficulty faster with more enemies spawning and faster enemies.
The idea is really cool but the game is pretty easy.
I like this idea!
I think this will be cool with an advanced control of the bullet, maybe something like car controls but without the speed control
thanks for the idea
I liked the premise on this one and didn't quite understand if I was controlling whether the bullet was fired. I couldn't get past the second clock dude.