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Don't Get Spared!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #302 | 4.283 | 4.283 |
Enjoyment | #416 | 3.800 | 3.800 |
Overall | #426 | 3.911 | 3.911 |
Creativity | #1270 | 3.650 | 3.650 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When we play bowling games, we usually play the player who launch the ball. So I thought it could be fun to play a game in which we control the pin, that might be the reason why we miss all our strikes.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The game is really fun! My only issue is that game starts really slow and is a little boring at the start. Afterwards, it becoems really fun and exciting! You guys nailed the aesthetic with the pixel art, music, and the overall design of the game. It looks great and plays really well! The animations are really great.
Thanks !! I'll speed the the beginning !
We also made a bowling game so its very interesting to see how the same concept is excecuted differently.
ooo i'll try to play it if i get home earlier from japan expo
Really impressed with the amount of polish you've managed to add in such a short time. Gameplay is simple and fun. Getting some big Game and Watch game vibes from this.
Thanks ! I used Trello to organise myself, and I polished it by keeping it super simple
Love the bowler's little leg swing. Love the clean art! The buttons give the game a very arcade feel.
If you have the time, would you check out my game?
Thank you ! Unfortunately I don't have any time at all, I'm focusing on Japan Expo right now
Great idea, really like the Game&Watch stylings. Very well put together.
Thank you !
Your game is fun, has a nice presentation and feels pretty good to play!
Thank you!
Nice game! I would surely add a risk/reward mechanic in which if you dodge the ball at the last time you get more points! Also, maybe two buttons (left/right) are enough, sometimes I'm a little confused when I move with 3 (maybe it's just for me.) Anyway, good job!
Thank you ! I see, it's interesting, just like rhytm games, it could be a very fun mechanics
The controls were made this way to replicate the 3 buttons interface, but also because moving only to left/right could make you lock in a corner and guarantee you a lose (but that's because the thrower IA is random, if maybe it shot balls depending of the pin's position, I could make left/right controls only)
so enjoyable and polished gameplay makes this actually so fun in its simplicity. Only problems are that 1. game hardness increases bit too low for me, but maybe im just too good. 2. I lost at 2:30 mark around 100 balls dodged to enemy throwing 3 bals at every row(there mightve been slight delay, but it felt rly unfair compared what had come before that),,, and now i had to start over which didnt feel any fun anymore
Besides that, great and underrated entry!
Thanks !!
I'm sorry the game that the game is slowly becoming hard, I'll try to adjust that !
Sorry also for the 3 balls at every row ! It wasn't supposed to throw 3 balls, but I think I finally found how to patch this, I just need to try when I got time.
I understand that restarting from level 1 can be frustrating, I'll see if I can make the game restart 1 level lower than your last level ! Maybe it could be the solution
Thanks for your review !!