Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

zyzamo

29
Posts
4
Followers
10
Following
A member registered Apr 14, 2019 · View creator page →

Creator of

Recent community posts

Fun fact: just before the end of the jam we had a heavily nerfed version of the drill that was very limited. 15 minutes before the jam closed we decided that we preferred the broken but more fun version so we patched it back in last minute.

(1 edit)

Spot on with that first comment! We really wanted to go for a different (and a bit riskier) take on the theme. We had to sacrifice a lot of polish to do it but I'm still really happy we went for it. Thanks for playing!

This is amazing, no idea how you managed to make this in 4 days O.O

Such a creative twist on the genre and great execution! Felt a bit guilty turning down my music to make myself stronger😅. The only think I was a little confused about is the game going slow motion suddenly, is it maybe something to do with the speed stat?

Loved the realistic cable physics

Loved how you use the mechanic in the ending, great job!

Haha I think we had some very similar ideas when designing our jam games. Would have loved to see some more levels to get some extra feeling for the concept. Anyways big props for finishing in such a short time

Oddly addicting, got up to 335. Would love if the game got even quicker or maybe add some crazy movement patterns to the balls.

Really like how you really need to use your momentum in this. The booster is also a very nice addition because it makes it a lot less frustrating to get back up to the top

Didn't expect to summon a boat with a summoning circle today

A shame that you didn't have time to balance the game but can't really be helped during a jam. I can really see the potential of something very fun in this idea!

Actually having random level generation for a jam game is such a flex. Hope you had fun making it!

Wow love the idea of using a literal scale as the level. Also super impressed how you managed to fit so much amazing art into your game and Itch page in such a short timeframe!

Wow this game is difficult. Great job on finishing a game on 48 hours. Hope you had fun working on it!

I searched for glorp and found this. Amazing work especially considering this was a 5 day jam game. Love the style in this, maybe the mechanics could've been a little clearer.

I just searched for glorp and found this game. The flash light mechanic is very interesting. I did find the difficulty quite steep right off the bat. Good job on the game!

Really impressed with the amount of polish you've managed to add in such a short time. Gameplay is simple and fun. Getting some big Game and Watch game vibes from this.

Great game! Solving puzzles while a train is riding off to its doom is a very fun gameplay loop. I think it has great potential for future expansion.

Seeing the behind the scenes of adventurers fast-travelling is a great idea. Also loved the cute models and animation. My only feedback is that I felt a bit confused about where to go.

Great job on making a finished feeling game in the jam. Especially considering your age. Definitely keep at it with developing games.

Very interesting concept. I feel like it has great potential for expanding on in the future

The mechanics felt great and very simple to understand after you figure it out. It did feel a bit frustrating but I guess I can't really blame you since you were inspired by getting over it.

Didn't work sadly

Respect for tackling random level generation in such a short timespan.

Cool idea to have the strength of the throw be affected by the difference in point values

Cool game. I found the mechanics a bit hard to figure out at first but it clicked after a couple of tries. Also I often found myself trying to roll for movement actions but wasn't able to get enough.

Loved the style and premise but I sadly couldn't figure out how to advance past the start

Very cool idea. Deciding which dice to use was a very interesting decision.

Can't believe it works (kinda)