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A jam submission

Don't Get Spared!View game page

A bowling game but you're the pin !
Submitted by Shawny193 (@Shawny193_) — 1 day, 6 hours before the deadline
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Don't Get Spared!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3024.2834.283
Enjoyment#4163.8003.800
Overall#4263.9113.911
Creativity#12703.6503.650

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
When we play bowling games, we usually play the player who launch the ball. So I thought it could be fun to play a game in which we control the pin, that might be the reason why we miss all our strikes.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted(+1)

The music goes hard. It carries the game so hard. Plus, with a solid basic gameplay, and this game just works. Few things: the mode being called Endless is a bit weird when that may be the only mode. (possible expansion?) Also, a leaderboard could increase the replay value especially online. Other than that, good job.

DeveloperSubmitted

Thanks to Jeremy Blake !! I understand how it is a bit weird to show on screen the Endless mode, but yeah ! I plan to polish and maybe expand the game if I got time.

A leaderboard could be nice, I don't know if I'll be able to make it work online, but I think I can fake a leaderboard

Thanks for your review !!

Submitted(+1)

great concept and the parts where 2 balls were thrown were intense,  great game overall!

DeveloperSubmitted

Thanks a lot !!

Submitted(+1)

Incredbile! it is a simple concept but with a lot of style, I loved the game and watch art and visual style. Can't wait to try the mobile version, it would be perfect for that. 

Great job and good luck with the jam!

DeveloperSubmitted

Thank you !! I'll work on it when I'll finish to patch PC version !!

Good luck too !!

Submitted(+1)

One of the hardest games I've played so far in the jam (while being fair)!  Simple game executed well, good job!:

DeveloperSubmitted

Hahaha well done !! Thanks !

Submitted(+1)

Fun mechanic and gets intense when there are two balls. It would be cool if the bowling ball curves to fake the player out.

DeveloperSubmitted

thanks ! I'll think of adding that !!

Submitted(+1)

Pretty much the same idea that we had xD

I really like the art style!

DeveloperSubmitted

Thanks !! Yeah bowling is fun !!

Submitted(+1)

I could play this game for hours and not get bored of it. Overall it's really polished and I enjoy trying to beat my previous scores. Definitely a game I will come back to when I'm bored. Good Job!

DeveloperSubmitted

Thanks !!

Submitted(+1)

Love the entire feel of the game. Everything just felt really organic art and sound wise and the controls were perfect for this simple but well done game. Great idea! I wish the levels went by faster, at least initially but I can also understand giving people time to feel out the game play. Level 3 hit me like a brick wall though so maybe I shouldn't complain haha. Excellent work, and with a small amount of polish this could be a terrific mobile game to just waste time with and get high scores. Keep it up!

DeveloperSubmitted

Thank you very much !

Submitted(+1)

I wish the leveling up moved faster! For the first 50 balls the middle lane is kinda useless, but after you start getting doubles it ups the strategy so much. I could see kid me playing this for hours, great entry!

DeveloperSubmitted

Thank you ! I think of making it faster if I update the game ! Even I think this is a bit  too slow but play testers wanted it to be slow to be more accessible !

Submitted(+1)

I do really like the presentation in a virtual "custom one-game handheld". The art is cute and on the spot with the proposal. The game itself is simple and polished. Well done in 48h!

DeveloperSubmitted

Thank you!

Submitted(+1)

Reminded me of an old Game and Watch game but with more polish. I loved the art style. My high score was 79, I didn't make it to level max :(

DeveloperSubmitted

Thank you for your comment ! Congratulations for getting 79 balls dodged !!

(+1)

Really fun! Absolute love the visuals

DeveloperSubmitted

Thanks !

Submitted(+1)

Insanely good twist on the context and super great recontextualization of the normal endless runner types of gameplay, very polished on the art. Definitely one of my favorite aesthetics on the jam

DeveloperSubmitted

Thank you for your comment !!

Submitted(+1)

Simple and enjoyable, nice job!

DeveloperSubmitted

Thank you!

Submitted(+1)

Nice and simple but on theme, great job!

DeveloperSubmitted

Thanks !

Submitted(+1)

cool game! music and art was charming, love how you can use either keyboard or the on-screen buttons!

DeveloperSubmitted

Thanks ! At first it was playable only with keyboard, but some friends thought it could be better to hit directly the buttons, so I made on-screen button usable ! I was supposed to publish a mobile version too but I couldn't manage to do it in time !

Submitted(+1)

really love the music , great work !

DeveloperSubmitted

Thank you !!

Submitted(+1)

Really fun game! It all works together very well

DeveloperSubmitted

Thank you !!

Submitted(+1)

Super charming, loved the way the game was laid out!

DeveloperSubmitted

Thank you ! I'm glad you liked it !

Submitted(+2)

I love the art you did for this, in a way where its not like the sprites are super high definition or detailed or anything but just the way the game is presented on the screen is interesting. I think I would have enjoyed it a little more if it ramped up faster, but that could be chalked up to personal preference. Great Submission! Though I have to ask, at 100 bowling balls the guy threw a ball in all 3 lanes and I couldn't dodge . Was that supposed to happen?

DeveloperSubmitted

Thank you ! I made a faster speed but the playtesters found it too fast so I slowed it so that it would be accessible at first.

The 100 bowling balls shouldn't have happened but I understand how it occured : when you were level 5 (before reaching 100) a ball was already shot, and when you reached level 6 (100 balls) there is a guarantee of 100% spawning 2 balls.


To resolve that I think I'll remove the possibility of lauching 2 balls, and I'll also rework the launch system to shot where the pin is rather than a random value.


Thank you for your comment !!

Viewing comments 20 to 1 of 28 · Previous page · First page