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Platform Puppeteer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #87 | 4.161 | 4.161 |
Overall | #327 | 3.989 | 3.989 |
Presentation | #656 | 4.016 | 4.016 |
Creativity | #926 | 3.790 | 3.790 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a platformer, except you're the game trying to help the player beat the unfair unbeatable levels.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
the game is very performative for letting me draw blocks all over the place in a web browser. I like that there's no limit to the drawing so it can feel very creative.
but the performance is what makes it so satisfying as a package, nice work!
Thank you for playing! In this game, I did some optimization for the browser version which I usually don't do, and I see it has paid off. I've also seen a few people tell me I should've limited the blocks, so your feedback is also nice and unexpected. Maybe I should make a limited mode and a free mode? Anyway, thanks for playing and enjoying once again!
:D
I'd like to think it's a difference of player versus developer feedback? I try to approach as a player as much as I can, and as a player I loved the freedom. If I removed all my knowledge of game dev and came to the game, it's hard to imagine I would ask for more restriction.
But we also know that just everyone is different and will always give conflicting feedback :D
They optimization was very worth it, thank you for doing it!
This game gets a lot of mileage out of a very simple set of rules. Impressive! There are a lot of
"auto-platformers" in this jam, but yours stands out with a fun and responsive block-drawing mechanic.
However, I think that some of the levels are too big-- in challenges where I'd expect to be racing to save my little guy, I end up having to wait for him to catch up. Also, it's easy to build a tube that avoids all of the obstacles entirely. Another reviewer suggested a block limit and I think that'd quickly make things more strategic.
Great job!
Level design is never my strong suit in games, I don't know why I keep making games that need levels. Thank you for enjoying this game!
:D
Really nice pixel art and music :D
I think there should be a limit on blocks placed though because i kinda found myself spamming blocks everywhere
Thanks! I thought of adding a limit, but I saw that the game still worked without because you can't break or place on the dangerous blocks but yeah, I guess it would've been better!
:D
The player animations are great and the levels were fun.
Thanks!
:D
simple but addicting. It is what it is.
Thanks!
:D
That was a fun game! Simple art, and simple gameplay but that's all we need to have fun
Thanks!
:D
i had a lot of fun playing this game! it's simple but very well executed with clean visuals and addictive music and sound effects!
Thank you for playing!
:D
I love it! the art is simple, but fits, the music is also good! Building mechanic - really great thing
Thank you! Glad you enjoyed the game.
:D
The Music was extremelly satysfying great decision . I had fun playing the game great job
Thank you! I didn't actually make the music though. (the credits are in the game page if you're curious)
:D
Cool game! I love the pixel art and the music! I also love te mechanic where you can manipulate the terrain to solve the puzzles.
Thanks!
:D