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A jam submission

AI infectionView game page

Get stronger, get weaker
Submitted by Melonkng — 6 hours, 2 minutes before the deadline
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AI infection's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#10633.4263.426
Creativity#10793.7233.723
Overall#17553.3403.340
Presentation#31012.8722.872

Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each round your role changes from trying to survive, to trying to destroy yourself.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 19 to 1 of 39 · Previous page · First page
Submitted

Very intuitive upgrade system. Like it a lot !... The cubes look simple, but people that would complain about that never played Thomas was alone. Lovely entry, well done !

Submitted

cool1 i liked the upgrade system

Submitted

Cool art style!

My feedback is to not switch so much but have the switching happen between a few rounds for more strategy.

Could you give me feedback on my game as well?

Submitted

Very nice! Upgrade system is great:)

Submitted

Whoahh! What a fun and interesting concept for the theme. Very well done!

Submitted

The Game Is Nice And I Love The Upgrade System!

Submitted

Really cool aesthetic, super satisfying gameplay! Though the skipping shots de-buff did get quite annoying and made the game feel more clunky. I would much prefer something along the lines of decreased damage or that the enemy spawns in a tighter area.

Submitted

Fun game! Played it on my laptop, and placing enemies strategically and fast enough for them to be challenging for the AI was really hard. I don't think a single one managed to hit the AI even once, up to wave 11.

Also for the upgrades, I got one to improve my abilities for when spawning: the "decrease radius" one. Not sure if there are others, but perhaps something to improve upon is to add more for when you're spawning monsters, and also if you already have others, to balance the rate at which they appear and not just show upgrades randomly. Also at one point early on I had 3 self-sabotage upgrades that were "Take double damage".

But these are just balancing stuff, which I know isn't a priority during a Jam. All in all, I definitely think this idea has potential. It enjoyed playing it, it was super-fun!

The UI could use some polish, but it's clear what stuff are and it works and I didn't encounter any issues playing it.

Submitted

Cool take on the Cube survivors style :D

Submitted

Deceptively tactical gameplay with a lot of scope for interesting powerups and other additions. Well done!

Submitted

It didn’t occur to me until I have upgraded my cube to the max that I also need to kill it. I was wondering why I get the option to spawn enemies when I could just keep spawning on the same position to “win” the wave.

Developer

Definitely a mistake from my part, should have exlpained it better, I appreciate the feedback!

Submitted

This was incredibly unique and fun, very simple but executed very well and the power ups really made me think. Great Job!

Developer

thank you for the feedback, really happy you enjoyed the game!

Submitted

This was really fun! Its perfectly balanced (not sarcasm lol) which is kinda rare for game jam games.

Developer

I think the main balancing problem in this game is there gets to a point where you have all upgrades and you become very strong, however I'm very happy to hear your opinion, thank you!

this game had an awesome upgrade system!

Developer

I am very happy you liked it!

Submitted

Very interesting idea! If you were to flesh this out in the future, maybe consider adding downgrades amongst the upgrades for the player to balance the difficulty to make it through both stages. I enjoyed playing it!

Developer(+1)

Yep that is a very good idea, although there is one upgrade that does that "self sabotage", you probably didn't encounter it, more of these downgrades wouldv'e been better though

Submitted

Nice concept! Really felt like I was against someone. The spawning when it was my turn to do so felt a bit weird. Good work!

Developer

Yea I didn't put much thought into the spawning (low time pressure)

Submitted

Wow, great work! 

Developer

Thank you!

Submitted

Great job!

Developer

Glad you liked it!

Submitted

Really cool! I like it!

Developer

I'm glad you enjoyed it!!!

Viewing comments 19 to 1 of 39 · Previous page · First page