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Illuminight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #493 | 4.122 | 4.122 |
Creativity | #1385 | 3.610 | 3.610 |
Overall | #1464 | 3.447 | 3.447 |
Enjoyment | #3227 | 2.610 | 2.610 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Illuminight we created strong duality of roles through theming and game mechanics: Light vs Dark, Hunter vs Prey, Static vs Movement. These roles would constantly switch according to the game state, however the player can gain defensive advantages by playing well during their offensive phases.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I love the art in this game! It feels you might be a professional graphic designer! If you're not, maybe you should be! GG! Loved shooting all of these little triangles! I was told I could find the things that hate me but I couldn't find any and I found it easy. Was this intentional! I enjoyed it a lot! Maybe increase the spawn rate of those bad guys? I liked it a lot!
I would love it if you could check my game out?
Like the simple and cute art style! The music volume is very loud for me, it will be great if there is a volume settings. I think control and gameplay can be tweaked to make it easier to play.
Hey! Thanks so much for your words. Yeah sound is a bit much, note taken! LOTS to do for gameplay though on our end :) :)
Music and art is spot on! I wish the aiming was easier and it didn’t aim on ground level (it’s unintuitive to have to aim at the shadows to hit the enemies). Finally, I’m not sure if there’s a win/lose state? All in all, great vibes but could use some more polish on the gameplay side :D
Thanks so much! Yeah the game is unfortunately quite incomplete so the win/lose state hasn't been defined yet. Vibe check is definately one we're proud of though!
Great music and art! Gameplay was little confusing, but still pretty good.
And I gotta ask… was that a Bill Cipher reference?
Thx thx <3 lol so I didn't even notice that it was a Bill Cipher ish character until somebody else pointed it out to me. I swear I was just trying to go for basic geometries and a clean colorstyle! I guess all roads lead to Gravity Falls
Really loved the presentation and how you implemented the theme, good job!
Great music and I liked the visual design. The characters were also cute. Would make for a great mobile game.
LOL love that my mobile sensibilities ooze through this project - thanks!
the visuals are amazing!
It looks great and is fun, at beggining is a little confusing but after a while I got it, good game
Very polished!
Cool gameplay and amazing art! Great job!
(Consider checking out my submission, Duck Run! It's a spin on the classic Duck Hunt game)
The art and concept are super good. It is clear you know what you are doing. Overall I am super impressed!!!
The art is very clean, nice job!
pretty fun, love the art :)
pretty fun, love the art :)
Beautiful visual and web presentation!
Cool music and idea
Cool music and idea
The music and presentation are very nice! I'm impressed that the art and music were made during the jam time. Just needs a bit of polish, but you did a great job!
hey thanks so much! Yeah 😂 kinda put too much time into concept and art but didn’t manage stick the landing
That's a super cool game you made there. I love the concept, visual style and music, my only problem with it is that the game feels very unintuitive due to quite the input lag (at least in the Browser Version).
If that would be somehow adjusted and the difficulty changed the game could feel amazing.
Hey there, thanks so much! We did have a strong concept but didn't really make it but appreciate it :)