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A jam submission

Dungeon WarpView game page

A puzzle platformer where you move and rotate the world around you to solve puzzles.
Submitted by Placel — 2 hours, 49 seconds before the deadline
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Dungeon Warp's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#16223.5003.500
Overall#19483.2723.272
Creativity#20383.3953.395
Enjoyment#23522.9212.921

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I believe it fits pretty well! You move the world around you instead of the player to solve puzzles.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted

Enjoyed but ended up a stuck on an exit, an invisible wall wouldn't let me get through! EEEK

Good job though, we all deserve respect getting anything done in this amount of time!  You did it!!

Submitted

Nice idea and it fits the theme very well :)

I ran into some invisible walls though (or I just didn't understand a mechanic)

Submitted

Nice concept

Submitted(+1)

I like the idea but the controls are kinda confusing; maybe related to some kind of problem or unexplained mechanic

Developer(+1)

The mechanics have now been (hopefully) explained via GIFs on the webpage.

Thanks for pointing it out!

Submitted(+1)

I feel like there were some general collision issues that broke the game for me. I tried to play and it took a few restarts to even get "Start" to work, but then the first level had an invisible wall I couldn't interact on the left. Tried all controls including clicking the icons. 

Love the concept tho and it looks very very fun. Would love to see this expanded upon honestly

Developer

Thank you for trying it out!

It appears that the idea of moving the room in the opposite direction to push the character into place was not as obvious as I thought it was (Whoops!). So I have now added a few GIFs to the page to hopefully help with this issue.

Submitted

Oh let me take a look again and see if that helps my experience at all!

Submitted(+1)

Played it again and while the gifs didn't really help that much I did realize what my issue last time was (it's a wonder what sleep and a break from doing ratings will do for you).

The amount you moved the room in the last room is stored between rooms, and importantly is also limited. So my invisible wall when I got to the first real room was just that I needed to push up against the wall on the right to reset my movement, before going left. It just wasn't super intuitive with that!

Submitted

really nice idea and art style but only problem was that I managed to get stuck sometimes like falling forever on re-spawn and not being able to do anything about it as I wasn't able to rotate the room this was occurring in, after restart it didn't get me trapped any more.

pretty cool overall :)

Submitted

Overall I really like the concept, the art was sleek and styilized!

It wasnt very clear when the player could rotate the room, I could only seem to rotate once throughout my playthrough which was when the game tought me about it.

Ontop of this, sometimes in the menu, i could not progress through any of the paths of 'Play' or 'Quit', which meant I had to reset.

I like the noise of the bouncing, however some mastering of the audio would go a long way, with a noticable pop being heard near the end becoming quite annoying.

Good game overall!

On point with the theme! I especially love the audio feedback of the bounce and the monochrome art

Do check out our little game Switcheroo :))

hmm, your idea is very similar to mine. art is very good i think

Viewing comments 9 to 1 of 29 · Previous page · First page