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Criteria | Rank | Score* | Raw Score |
Creativity | #1310 | 3.632 | 3.632 |
Presentation | #1922 | 3.368 | 3.368 |
Overall | #1982 | 3.263 | 3.263 |
Enjoyment | #2723 | 2.789 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing a game, you play the loading screen
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Surprisingly good puzzler. After solving the first few levels with the same solution, I was afraid this game would just be the same thing over and over, but having the entire stage change shape really helped the puzzle design. The timer really kept the pressure on to keep making progress, and it never felt either too loose, or too tight. My only complaint would be how you control the game. Using the mouse can feel a bit clunky, and my hand started to hurt by the end with all the frequent clicking. If I could just use the wasd or the arrow keys to swap, that would have been preferred, at least for me. Either way, definitely a great entry!
Ooh, this is one of my favorite puzzle games from the jam. Moving blocks by swapping them along was tricky at first, but quickly became cerebral and intuitive. The inverse-tetris gameplay is very reminiscent of disk defragmentation and file decompression; it fits extremely well with the story and theme. Also, that is a good choice of stock music.
It took me a minute to realize that I was only able to "select and move" one block at a time (a very cool decision that makes puzzles very bounded and engaging!). It took me another minute to realize that I didn't need the blocks to be in a straight line (a la Bejweled).
I'm honestly not really sure how to improve the text instructions, considering most of my problems were baggage from other superficially similar games (Although "Avoid building narrow pathways" and "Try starting left" were great tips.)
Very good work!
This is a really neat puzzle game. A little more onboarding would have helped me understand what was happening earlier. The feedback on what blocks you have selected could also be clearer. I could totally see this expanded to have dedicated puzzle level and an endless mode. Nice job.
Incredibly intense and pretty fun matching game. Only real issue is that a small tutorial would be a huge help to players who don't understand the controls. Nonetheless, it had a nice difficulty curve from start to finish, nice music, great art, and a clever concept!
As a notice to anyone else who plays this, here's how it works: You select a tile and are locked to it, then you have to make a pattern of 4 of the same tile connected in any shape (while ensuring you don't make the level impossible by leaving disconnected tiles or anything). When you have a pattern, you have to right click the tiles from closest to the selected tile to farthest (you'll know you're doing this when they get greyed out). After greying out 3 other connected tiles, you'll remove them from the board.
Thanks so much!! Both for the praise and the critique!
I really like the idea for this, and I love the art.
Very crazy game. I think it's the only game with this theme. Good Job!
Confusing concept, but once you understand what's going on, it's fun! I think the main issue with recognizing what's going on is how block selection works, if that gets adjusted post game jam, this would be a really solid game. Good job!
Thanks so much! You're right, thats the main issue and we didn't catch it in time. Thank you even more so for sticking to it, we'll make it better post jam!
to be honest it left me a little confused