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Snitch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1455 | 3.591 | 3.591 |
Overall | #2775 | 2.985 | 2.985 |
Presentation | #3123 | 2.864 | 2.864 |
Enjoyment | #3517 | 2.500 | 2.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are playing as a ball instead as a player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool game, great graphics considering the 48-hour time limit! Reminds me of some random CD-ROM quidditch game I would play as a kid for hours, haha. Loved your game!
Loveeee the graphics of your game, suuuuper well done! Good job :D
Loved the idea. Would have loved to see some grass and crowd too. Some sfx and music would have taken it to the next level easily. Some times it did get hard to tell what was going on. I felt like I was flying around kind of randomly just trying to avoid walls. Will be a lot of fun if you could trick players too.
I AM THE SNITCH!!!! YOU'LL NEVER CATCH ME!!!!!!!!!!!!
This is a really interesting concept and the flight controls feel really good! The slowdown felt a bit odd but overall really nice!
Thank you! The slowdown was definitely a failure. We tried to have a cool looking slow-down effect, where whenever the wizard charges you camera shows the charging wizard while the game is slow downed and then it quickly comes back to you, giving you time to react but it's not really working as intended. But we are glad you enjoyed it!
What a Great Idea. I really like the way animations were being handled for flight. It took me some time to understand the Inverted controls for the mouse. Also being caught could have been shown a bit more elaborately. However I really had fun with this one. Great Job :)