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Potionmancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2351 | 3.294 | 3.294 |
Presentation | #3068 | 2.882 | 2.882 |
Overall | #3082 | 2.882 | 2.882 |
Enjoyment | #3637 | 2.471 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a supporting character, and not the one who goes on a adventure
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was a nice little puzzle game, with an interesting story and role-reversal! I however accidentally clicked end on one level and the adventurer died which caused the tutorial to glitch. (can't exepect a jam game without some glitches though!)
This was a nice little puzzle game, with an interesting story and role-reversal! I however accidentally clicked end on one level and the adventurer died which caused the tutorial to glitch. (can't exepect a jam game without some glitches though!)
Very good! I liked how you managed to fit a story and interesting mechanics at the same time. I think a way to make battles faster as an option would've been nice. Couldn't get to the and as I messed up and ended up with no resources to make more potions, lol. Good job :)
Looks neat! Hopefully you can keep working on it :D
It's a really well made game. Somehow the game didn't continue for me after the discussion after the first dungeon, which was weird and rather unfortunate. I didn't think I'd stumble over a potion making game, but here I am. Great job!
Thank you so much!!! Yes, I did spend a lot of time and energy on this project, like 34 hours ouf of 48 with just 8 hours of sleep. Sadly, I spent too much time on making the game fun and too little on making it stable :( I see that a lot of people like the idea, and I think I should make it into a full-blown adventure when I have the time. Anyway, thank you again! I will send you a link to the fixed version once the jam is over.
Neat concept! Unfortunately I can’t seem to figure out how to put potions from the cauldron into a vial. I did it once by accident for the healing potions, but after that I couldn’t get it to work again. I also can’t really read the text on the recipes, or continue the dialogue on the brewing screen (at least, it looks as if there’s more to it).
I really like the way it’s presented though, and I think there’s a lot of potential for interesting and strategic gameplay here. Good effort, and I hope you continue working on it!
Thank you for playing, I am very glad you liked it! Unfortunately, one of the bugs prevents you from making any potions aside from the healing ones. I think I should turn it into a real standalone game some time later. I am sorry you ran into troubles, I spent to much time on mechanics...
Seems like a fun and interesting idea, but she never seems to gather enough ingredients to progress? She also got stuck at a chest
Wow! First player who actually managed to get through the itch technical issues! Thank you so much!
Yeah, I did not have enough time to test everything so there are some bugs preventing you from finishing the game... You can only craft healing potions in this build and if you die once, she will get stuck at the first chest next day. You can get to the last level if you just buy Entroot from the shop every day and crafting as much healing potions as possible! You will still die at the last scripted fight, so no ending cutscene, too... I will try to upload the fixed version when possible, and, if you want to, I will PM you then!
I'd love to try the fixed version, thanks! Also, I'm not sure how to access the shop - it might be the tab that was covered by the help tips? Is there a way to dismiss them?
Its on the left shelf, the "store" button!
The web version doesn't work;C