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Pause To Play's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Creativity | #17 | 4.569 | 4.569 |
Overall | #49 | 4.310 | 4.310 |
Enjoyment | #112 | 4.122 | 4.122 |
Presentation | #353 | 4.239 | 4.239 |
Ranked from 452 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The role of the pause menu is traditionally to stop the game so you can go get a snack. I reversed the role of the pause menu so that you must use it in a creative way to reach the goal!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
<3
Cool game about thinking outside the box. I couldn't get past the brightness level though. Couldn't change my actual screen brightness. But over all, cool game.
Great idea and execution, I'm impressed by how well the mechanic works! The puzzles are very well made and leverage the different settings well. At times I feel the pause menus do feel to deviate a bit from how pause menus are conventionally structured to of course serve the purpose of puzzle design, I wonder if it's possible to make puzzles in this format with standard menus ripped from other games. Overall amazing work!
very difficult but I liked It, good job!
Really cool idea, with tons of great twists and clever puzzles! I love the presentation, and how each settings actually change something in the games visuals and sounds. The game is also full of lovely details, like the random background, the menu sound-design, or the bonking when jumping! Levels get pretty tedious from the 10th one though. I couldn't get past the 11th: I see the solution, but it's too hard to execute. I still had a really nice time with it!
Thank you for the feedback! I completely agree that the levels start to get tedious, great puzzles shouldn't be too difficult or time consuming to execute once you figure out the solution. I'm working on a full version with more levels and mechanics and I will try to include a lot more unique puzzles that dont involve a bunch of box moving, but there will have to be some.
Phenomenal Masterpiece of a Game! The concept is incredible! My jaw dropped when I discovered the player can interact with the sliders in the pause menu. The puzzles are interesting, clever, and satisfying. The game is fully polished with great visuals, sound effects, and entertaining puzzles. Very Nice Work, Fantastic Job!
The idea for this one is amazing! You hit the jam's theme like a charm.
Loved the concept and it was super well-polished for just 48 hours. Extra points to the freedom of options on how to solve each level!
Well done!