My player froze so I couldn't progress, but I feel like this game has some potential in it. It just needs more time for bug fixes and playtesting and I think it can turn out really good.
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Gravedigger's Harvest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2133 | 3.368 | 3.368 |
Overall | #2518 | 3.088 | 3.088 |
Enjoyment | #2574 | 2.842 | 2.842 |
Presentation | #2658 | 3.053 | 3.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Gravedig during day. Harvest and release zombies during night.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Hey this is a pretty cool idea and I think the economy of this game works really well, a bit too well almost. I could certainly see this go places, like what if the citizens notice the source of the zombies at some point and start attacking the graveyard, and you have to keep some zombies stationed lest your graveyard gets destroyed?
I think the day/night thing was sometimes a bit ambiguous and I didn't feel the separation between the two phases during gameplay as I kind of just did the same stuff throughout, with day / night merely being a visual effect of sorts. At some point, I managed to get stuck and my char couldn't move anymore. Still, I did enjoy my time with this and I think it has nice presentation. Awesome thumbnail art, by the way.
Dude, you read my mind. I was exactly thinking on a defense system for the graveyard for a non-near-future update.
The day/night was intended to split the game in two different sections, which I couldn't implement as fast as the visuals, and had to leave it for the update (which is still without the day/night feature lol). The original idea was to let the player only bury bodies during day, and only summon zombies during night. But when I say the overwhelming quantity of dead bodies each "morning", I decided to let it be for the jam, as it was kind of fun looking the corpses get pilled.
The player getting stuck was found after the build was uploaded and couldn't fix it in time. Luckily I've been working on several improvements on this last week, trying to keep the original idea but improving several things, like the buy lot system and the zombie management.
Thank you so much for playing!
Yes, that was part of the original plan. I've been working on the buy/upgrade system, but also has to update the way you harvest the zombies. The better the grave is, the stronger the zombie (like a super zombie, skeletons, berserker, etc).
Not sure if I'll have the time to do so. I'm already working on two commercial games, so this is kind of a side project. The ideas of course keep coming to my mind and yours are welcome too.
I liked the overall gameplay loop, I'd love to see if this idea ever gets fleshed out more beyond a jam setting, good work!
Wow, the game about a necromancer digging people corspes! I love it, digging corpses is not as fun as killing people (my subjective opinion), but the fact you make zombies kill people makes it quite fun! I love the game:D
Nice work! love the day and night cycles reversing the role you play. The waiting time was a bit long but strong core loop. Good stuff!
So engaging, the atmosphere cought me and i wanted to get these towns empty. Sadly i Sean got stuck when to many bodys poped up at once. Would love to see this more explored. Really impresive how much you created!
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