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Hero Havoc: Dungeon Pest Management's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2483 | 3.133 | 3.133 |
Overall | #2658 | 3.033 | 3.033 |
Enjoyment | #2701 | 2.800 | 2.800 |
Creativity | #2732 | 3.167 | 3.167 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of the hero, you control the dungeon. Instead of fighting directly, you spawn the enemies(pests) and adapt to the hero's havoc.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool idea! It's interesting to think of helping the hero playing as the dungeon like this. Would be nice to have some animations for the hero
I'll echo a what some other people have said about balance and choices. That said, I do like the idea and wish there was more I could do in the game. And congrats on completing a game for the jam.
Even when I try to purposefully lose the game, I still won.
Still, I loved your idea and planning behind the game development!
I misunderstood the purpose of the game and despite intentionally trying to kill the player, I still managed to "win" by keeping him alive. I think it's a neat idea, but it needs more balancing. I also felt like the game was lacking in strategic choices. Also, I'm not sure what triggered the game to auto-play cards, so the game could be clearer about what it's doing and why.
Thanks for the feedback! Agreed that it would've been nice with more strategic choices, we had quite a few in mind but as it usually goes run out of time. The cards autoplay themselves when the monsters reach max level and impatiently jump out :)
I like the concept and what you have so far. I think this could really benefit with some post-jam updates to polish it up and add more variety
I was a bit confused about what I was supposed to be doing. I'm sure I read I was supposed to try keep the hero alive. Not sure exactly how I was playing as the dungeon. Looked and sounded good though.
https://ajamajan.itch.io/dogs-best-friend
You're playing as a dungeon infested by pests(the enemies) that you want to get rid of. As the dungeon, you play by spawning the enemies(which are the cards). To win, you need to play cards in a way that matches the hero's sequence of actions.
I agree the game could convey this a bit better. Some players do seem to think that you're supposed to kill the player even though that results in a game over screen...
Nice idea based on the theme! I'm not a card game fan, but I enjoyed playing it. I was very close to kill the hero on the 3rd try, but the s.o.b. restore his health and then I couldn't manage to beat him :(
Nice work!
I really liked the idea since it was unique and creative. Maybe adding a how to play scene would have made it easier to understand the game. Overall, I liked it. Good job!
I don't play games of this nature, so I felt overwhelmed, didn't know where to begin. It looked like a LOT of work though, so good job and congrat!
Wish list:
More tips/tutorial or the first level was an easy simple "get to know how to play the game".
Nice game! The idea is original and the art is great! However, I felt a bit overwhelmed. I suggest to have only a few cards at the beginning and getting the rest afterwards, so you have time to understand everything.
That's a good suggestion. You pull enemies from the "deck" randomly so you can sometimes end up with a hand of advanced enemies at the start. If we do make a post jam version, a proper tutorial and ramp up would be in our priority list.
The game takes a bit to get the hang of. A tutorial would have helped.