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Soul Changer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2369 | 3.182 | 3.182 |
Creativity | #2827 | 3.136 | 3.136 |
Overall | #3044 | 2.894 | 2.894 |
Enjoyment | #3920 | 2.364 | 2.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We are a soul trying to reach to the graveyard. And for doing so we need to change roles with the npc's on the game to solve puzzles.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
what i like most is switching to other bodies and their behaviors' are different too. art style is eye catching too.
Thanks!
The art and idea and how you could swap into different people was very nice. Some of the sprites specially the ones for objects did not fit with the rest of the art a lot but the game looked pretty good and I liked the music too. I loved how you became a ghost to swap to other characters and you that you needed to get different objects as well. Good job!
Thanks :)
I really liked the art and the style of the game! I have found some platforming a little too long for the style of the game, but i appreciate the overall gameplay! Nice job and nice entry for the jam!
Thanks! We were planning to add mor NPC's along the map couldn't finish in time :p
-Enjoyment: Swapping was fun!
-Creativity: A very cool and unique idea!
-Presentation: It is put together well, and even has an ending!
-Neat game indeed!! Please check out my non-creative entry when you can :D
Thanks for all the constructive criticism :)
Will definetely take a look...
I liked the art and music! I left a comment on the game page for some things I noticed (hopefully you saw it) Anyways, great game! Impressive for 48 hrs!
Thanks! We missed the one on the game page. Will take a look after this reply :d
Love the concept and style, but for me the characters move pretty slow. And the ending is pretty sad.
Thanks!
was NOT expecting the fox to just die at the end. normally when you leave a body the soul previously in control takes back over???? ToT
You are totally right! But the end scene was made in such a rush we totally placed the first fox sprite we found :d Lets just say because of being controlled by a spirit exhausted it's body, as the fox was the tiniest among the other NPC's, and she fell asleep as soon as the spirit left it's body. ^.^
Really simple gameplay. Overall really neat concept, had issues swapping sousl sometimes. Overall pretty solid.
You are probably experiencing the issue because you are trying to change bodies without leaving the current body. The ghost pretty much invisible if we let players to change bodies directly.. So we resticted this mechanic. But if you are experiencing this that means we failed in terms of UI. I'll take a note and try to be better. Thanks for the feedback :)
gives me some metroidvania vibes, the main menu is a bit janky in full screen. Luckily the default settings work fine.
Thanks for the feedback. The main menu is not well polished due to time constraints.
Cool game! The distances feel a bit big and empty tho. Maybe shrinking the world down a bit could make the game feel more engaging.
Thanks! We were planning to make interactable objects in the game. But we couldn't make them in time :d
I like the idea and enjoyed experimenting with each characters physics, but I wish they moved a bit faster
Thanks for the feedback. the map was planned to contain more interactables and NPC's... Looks like we didn't plan well enough >_<
a creative puzzle platfomer!
Thanks!