Nice job! Simple and clean, I liked it. My only comments would be on the bombs having colliders that youve already seen, on one hand I get that a player taking random damage from a bomb they didnt see is bad, but I was also blocked in a few times by random spawning bombs. Maybe have them spawn a set distance away to help mitigate that? The icy movement style isnt my fave but thats all subjective, and honestly I think it works fine with this. Overall I dont really have any feedback you havent already heard, good entry.
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Don't save my princess!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1311 | 3.321 | 3.321 |
Presentation | #1430 | 3.605 | 3.605 |
Overall | #1710 | 3.354 | 3.354 |
Creativity | #2834 | 3.136 | 3.136 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the usual knight trying to save a princess you are a dragon boss that deals contact damage and has to keep his princess.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really liked the art. It was simple and clean. The bombs were a bit too much of a negative imo, but i get that it's the game. I think making bombs passable, but fire causing damage would be a simpler system. Had fun!
Nice interpretation on the theme! I like the idea and the story, and presentation with simple cute graphics is very nice. The gameplay is not very deep, and dragon has a lot of inertia and is hard to control, but maybe it's intentional. Also bombs taking up all space just locks your movement very fast, it's an intereting mechanic, but maybe the amount of bombs can be tweaked. Difficulty curve is too steep to my taste, it gives you a handful of knights to train in the beginning, then about 20 seconds of mastering and then it goes crazy mode, it seems too fast to me. That said, you did a great job of making a cute and enjoyable game this jam!
Thank you for the feedback! About the difficulty curve It starts spawning more knights at 60 seconda but as they ere just stacking or something and It becomes way more hard. And yes the movement was intentional. Im glad you liked It a parte from that and you took the effort to write that review 🥰 Ty again
Hey cool game! I like the theme and it has a charming design. Also was really digging the music there! Lol I don't think I was very good though, second playthrough I survived for about 60 seconds and had 21 coins.
Not much feedback to give, other than the bombs were a little annoying, but maybe that's the point! Maybe a little extra variety in enemies might be nice.
Overall well done on this! Great work!!
Good game!
The movement at first seems weird, but i like it.
It could be good if you had some sfx or camera shake when you recive damage, but it's pretty enjoyable
Nice game with a enjoyable art style. I love the glowing effects on pixel art. It bothers me a little that the dragon get damaged by fire, I want to breath fire against the knights! Aside from that, good job!!!
the art style is very cute, I love it <3
its a fun way to do such a concept, i like the idea of it being a defense game. Its very fun to control the dragon and blast things, so it feels like a success to me!
really good concept! the art and lighting looks fantastic! the one thing i couldn't get my head around was the movement. its like you're on extremely slippery ice lol. if that was fixed, this game would be a lot more enjoyable :). aside from that, i like how simple the game play is: just kill the knights and dont touch the bombs.
Well done!
Cute game. I like the minimalistic artstyle a lot. The added lighting effects was a nice bit of polish. Controls take some getting used to, it's almost excessively slippery. I see that it was necessary to add challenge but I don't think dragons usually slide like that. xD
Nice job!
i like the art alot! the take to the theme is pretty interesting as well! good job!
Cute game! I like the dynamic between picking up coins and dodging fire bombs. In the future, maybe lowering the move speed would be nice so I don't go rocketing into a wall of fire I'm trying to avoid. Otherwise, good job :)
It looks very pleasing and the concept is interesting. Really fun game and a unique concept ! :D Great job !
This is fun! I really like the artstyle and having to manage your own health while protecting the princess was a fun challenge. It was a little bit difficult to control but it didn't get in the way of gameplay too much. It may have been nice to have a slightly bigger map or to just be smaller, since there was not much room to move up and down and I found myself stuck between bombs that were pretty far apart a few times. Good job overall!
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