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Mia the Mimic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #62 | 4.589 | 4.589 |
Overall | #398 | 3.935 | 3.935 |
Enjoyment | #531 | 3.710 | 3.710 |
Creativity | #1698 | 3.508 | 3.508 |
Ranked from 124 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Become what you interact with
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
i dont think this fits the theme of
It's a great game but I sadly don't see where it fits the theme of roles reversed. Still a great game though, that could definitely be updated into a full game. Keep it up!
Very cool art! I like the game idea but I don't see how it fits with the jam theme.
Interesting interpretation of Roles Reversed. You got me there with the GB style, I'm a classic games lover.
Cool art (music, pixel art, palette swap!)
You've made an amazing game in just 2 days. It feels professional, the art is cool and the gameplay keeps you engaged. It reminds me of Portal game, when you play as frog and jump to the portal with velocity. Great job!
Very aesthetically pleasing game, good job guys!
l izard rotat e
Really cool little platformer! Like the swapping animals and the introduction of "show dont tell" mechanics are really intuative!
Wow, the palette feature in the menu stood out instantly. Nice touch!
As for resolution stuff on windows build, when I click RECORDS it goes outside of the screen. I can barely click back, and Esc is not bound to back. I guess that's an accessibility thing that could be improved: if the game is supposed to be played with keyboard only, then the menu should also be fully accessable with the keyboard.
The two sliders in the options also lack labels. One seems to be volume or music volume.
Quite a lot of dialogue, the font is not the most readable.
After more consideration it seems like the whole game is missing top and bottom parts. I can only see W of what I suspect is the controls down left.
A charge indicator for the frog jump would have been nice! :) (Maybe it was outside of my screen?)
Very cool with all the different controllers you made here. Very ambitious!
Could have been some additional checkpoints along the frog part. The flow of the game goes down compared to the goat part, so it's not as fun to start over as frog.
But dude, did you actually implement a database driven highscore, or is it your own results? Very ambitious and complete in that sense. Amazing that you did that in this short amount of time. Also the speed run mode.
As for the platforming, there could have been a little coyote time for the jumping. I felt slightly robbed a few times when i fell from a platform instead of jumping.
Very cool game! Didn't get passed the lizard though, he was too broken it seems :D
Very cool game, it reminds me of the old Nemo game for the NES!
HOW did you make so much in 48hours, and it's even fun and creative and engaging lol. absolutely love it
Really cool art and game in it's totality!
Love the art and atmosphere, really fun also!
Great art and idea, love it!
Insane! The level of polish is so high for a game jam game, really cool concept too!
I love it! The dichrome colour scheme is awesome and it was really challenging. I ran into a lot of problems with the lizard because its wall detection and spin would frequently go in circles, but E and try again worked most of the time.
I'd love to see more!
I love it! The dichrome colour scheme is awesome and it was really challenging. I ran into a lot of problems with the lizard because its wall detection and spin would frequently go in circles, but E and try again worked most of the time.
I'd love to see more!
Wonderful little platformer, I liked the way the level design forced you to switch between the forms. Clever controls of the frog but I wish there was a bit more visual feedback about the charge amount.
Checkpoints could have been a little more frequent in my taste. But it was fine, at least I got to level 3 with all crystals :)
Really cute artstyle too btw, love it.
I see you are a fellow black and white with a single strinking color artstyle enjoyer!
Nice presentation! I enjoyed the blend of the art/music/sound effects. Controlling the animals was fun too.
Nice game, good visuals and music, though i would have loved some coyote time on those jumps, but overall a nice game, my favourite animal was propably the goat.