Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Randy's Internal StruggleView game page

Play as the organs of Randy, Your human!
Submitted by Rekumi (@reku_cure) — 3 hours, 28 minutes before the deadline
Add to collection

Play game

Randy's Internal Struggle's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#7393.8703.870
Overall#20963.2283.228
Enjoyment#25042.8702.870
Presentation#28932.9442.944

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You get to play the role of something not normally played

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

Interesting concept :)

Submitted(+1)

Fun idea and cool execution!

Submitted(+1)

"What if we made Cookie Clicker but decided to switch out the Cookies for failing organs?" is exactly what you asked yourself/yourselves when you started this game, right?  Outside of that, it's a interesting concept for sure!! I don't see how it could be expanded upon though...

Submitted(+2)

Clever take on a clicker management game. I can imagine how this could be expanded to include more hectic events and possible additional management mechanics (e.g. possibly automating some of the organ maintenance with medication, but it runs out frequently/needs purchased? maybe donating blood earns you currency for the meds?). Still, solid foundation and a fun, quirky theme. Congrats!

I'm a seasoned cookie clicker player. I can mash a mouseclick with the best of them.

I wonder if the uncomfortable UI was an intentional part of the design, on account of bodily upkeep being a very uncomfortable feeling?

As the person ages, that tamborine gets pretty hectic!

If you are to continue developing this after the game jam, I would love to see a feature where you get to see the stages of Randy's life. Perhaps his lifestyle at the different stages of his life could be randomly generated (with a optional no-RNG for speedrunners)?

I would be keen on being able to play the more challenging parts of keeping Randy alive. So being able to start my game from 'retirement age' or 'aged care hospice' would be great!

Anyway, here's my high score:


Developer

Wait thats normal?

Oh! Which bit are you enquiring being 'normal'?

(You're the developer, you know the intent of your own game better than I do!)

Developer

The highscore

Well, I can play it again and see what other highscore I can get. It does take some time to get up to that point.

The lungs went from 100% to 20% in half a second. And then to 0% when I realised what happened.

I don't have any video capture software to make a demo.

(+1)

Okay, so I've played it again, and wasn't paying as much attention to my heart's blood level and died. (I was keeping on top of the organs alright despite the sweat just starting.)

This is my score:


(+1)

Very polished but I'm with the others who said there wasn't time to read the text on the right, also I found I could keep myself alive and maintain all the organs without much struggle. Still a very impressive build in 48 hours!

Submitted(+1)

Its a pretty fun game although i wish the organs were all visible at the same time isntead of having to scroll also having light text on a light background is kinda detrimental to readability. i had fun though well done!

Submitted(+1)

Cool idea! I liked how Randy seems to just be constantly sick of influenza or by junk food. :)

It was a bit difficult to focus on what was happening and at the same time manage your organs, so I didn't really look at the text so much.

Submitted(+1)

I like your idea and how it's simple to play. For the purposes of the game, I think you reached them. To be honest, after a while, I see the game is just point-and-click. I think your idea is good but I have to focus on the left of the screen too much so I don't know much about the story on the right. I think that's all I can suggest. Anyway, great job.

Viewing comments 29 to 21 of 29 · Next page · Last page