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A jam submission

I Can't Believe Customer Satisfaction is my Main Job as a Raid BossView game page

Raid Boss Management Simulator
Submitted by drk13x, Cyl, skyspires, Miknugget, takoyakiscrap, karlcerrado — 5 hours, 52 minutes before the deadline
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I Can't Believe Customer Satisfaction is my Main Job as a Raid Boss's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5983.9353.935
Overall#13403.4953.495
Enjoyment#13903.2903.290
Presentation#21993.2583.258

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It reverses the roles twice! You are a raid boss in an MMO instead of a raider and you're focused on customer satisfaction instead of beating up raiders!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+2)

Really fun!

Submitted(+2)

Really innovative concept! Customers often felt like more of a black box which I was gambling into (I know, like real life). I would recommend making the score numbers more clear, even so. Perhaps a bar over each raiding party's head that goes from red into various shades of green back to red, indicating when it'd be best to kill the customers. Doesn't have to always be there - maybe it could be added over the second or third fight, as an "upgrade" of sorts. Anyhow, that's just a thought, this was otherwise quite a fun game. I liked the various tradeoffs that were offered between rounds, especially since both sides could be good depending on the circumstances. That added quite a bit of strategy to those choices.

Submitted(+1)

Cool game! Been cool to play as a boss, though it felt a bit repetitive sometimes, where it felt just like a clicking sim like cookie clicker. Maybe consider adding some movement to give players a bit more to do then just wait for cooldowns? I also found it a bit strange that the game could not be played in fullscreen mode and had it’s own title bar buttons that didn’t do anything.

But apart from those minor concerns well done, looks cool =D

Submitted(+3)

I thought this concept was awesome! And the execution was impressive for the time frame!

Submitted(+2)

Quite a neat idea! I like the gradual improvement on the abilities

Submitted(+2)

Loved the game idea itself! Really cool!

Viewing comments 26 to 21 of 26 · Next page · Last page