Cool idea! I got a high score of 4680 satisfaction (Event boss rating). The mechanic of buffing/nerfing combat abilities in between fights makes the game more dynamic and has a lot of potential for a future release. If you plan to explore this concept further, I suggest to sometimes allow choosing an ability modifier where a buff isn't necessarily tied to a debuff (or vice versa) - that way you'd have more control of your strength.
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I Can't Believe Customer Satisfaction is my Main Job as a Raid Boss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #598 | 3.935 | 3.935 |
Overall | #1340 | 3.495 | 3.495 |
Enjoyment | #1390 | 3.290 | 3.290 |
Presentation | #2199 | 3.258 | 3.258 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It reverses the roles twice! You are a raid boss in an MMO instead of a raider and you're focused on customer satisfaction instead of beating up raiders!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Pretty interesting idea. I like the idea of making changes each time to try to react to people's satisfaction, and the little chat messages are a nice touch. Gaining satisfaction is pretty hard and that feels true to how games actually are, haha. Would be cool to see this idea expanded on.
This is very cute, lots of potential for turning this into a pretty engaging balancing act.
Fun concept, interesting mechanic with having to manage your attacks to make sure not to completely stomp the parties as soon as they arrive, great stuff!
Cool game, reminds me a little bit about my game, the whole you are the enemy killing the heroes. i liked the abilities, though i would rather have more abilities than ability upgrades. It was fun to play nice work
Nice game! Imo it's missing a bit more variety while fighting. Just spamming abilities wasn't feeling very interesting. I liked the decision making of which power to increase at what cost. The satisfaction mechanic is a really cool idea but needs better communication. This definitely has potential.
This is my favorite take on "you're the raid boss" idea. Big fan of mechanics, would love to see this turned into a fully fledged game. Awesome title as well :P
Fantastic idea. The framing of losing as getting balanced and added to the game is so original and cool. Sincerely, great idea. One of the few I have a desire to actually keep playing.
while the concept quite simple, I truly enjoyed this playthrough, the mechanics are well made and I had no problems all the way, the game loop was actually quite fun once you understand it, though honestly the game lack a bit more feedback, like effects or Sfx to show the state of the party but overall the game plays well and is quite the solid entry, excellent work!
Love the concept! Really adored the polish of the text in the bottom left, reminded me of my days being a tank on FF14 LOL. Really wish there was something that showed the parties satisfaction. Obviously tied to time(?) but something to give indication of how satisfied would have been nice!
Had a great time with it!
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I beat the 3.800 points mark! I barely could survive the last round. Great work and really fun game!
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