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The Just Enemy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1270 | 3.333 | 3.333 |
Presentation | #1959 | 3.354 | 3.354 |
Overall | #2180 | 3.194 | 3.194 |
Creativity | #3495 | 2.896 | 2.896 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the boss protecting against heroes.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun game and fun concept! I really liked the music and it was fun to have to manage your abilities. I would suggest adding some more powerful enemies with different playstyles, like archers that shoot at the crystal from afar and try to avoid you. Having a vampire survivors like level up and upgrade system could also do a lot to spice up gameplay, as it would allow you to make the game more difficult and make the player more powerful as the game progresses. Great job overall!
I agree, if I had bit more time I would have added more enemies, but time got to me haha. Thanks for the other feedback too, I feel like that could really help the game overall, thanks for commenting!
I loved the cute dragon and really enjoyed the variety of moves we could use.
Nice concept! I liked the animations and the variety of moves! Very nice entry :)
ohhh the color scheme was soo good and the dragon was adorable . i liked the knights too but since they're not really on my side i'm a bit more hesitant to compliment them haha . overall a super cute and awesome take on the theme !!!! :]
Ahh thanks for the compliments on art, this is my first time releasing a game with art made by me so Im thrilled that you liked it!
I like the hand drawn art. The strategy of protecting yourself and the gem adds some nice strategy to the game and the abilities are all satisfying and fun to use. Really cool to see another (I think) first time jam submitter as well! I think this is using Godot which is a plus in my book! :P I did notice some smearing when quickly switching left and right on the main character, I think that can be solved by using flip h on the sprite instead of negative scaling it but maybe its an intended effect.
Thanks for the compliments on the art, I worked really hard to develop it! Also yes this is my first jam and I am a firm godot dev ;) Also, the smearing was an intentional effect by me, but thanks for the feedback! Really loved your game too!
Interesting idea! The special attacks don't seem powerful enough for their cost, and it's easy to get overwhelmed. Add a little terrain would help too
Music was nice and the melee attack felt good. I felt the other attacks weren't strong enough for the length of their cooldowns and the number of enemies spawning. I lost pretty quickly haha.
Thanks for the compliments, I liked your game quite a bit too! I agree, if I had a chance to go back, I would rebalance the other attacks :
Very cute artwork and nice music! But it is very easy to start feeling overwhelmed with no time to cool off.
Thanks for the compliments! I do see how it could feel overwhelming, but even though that is not what i originally intended, it kind of fits with the whole vibe of being a enemy that is powerless to the heroes, if you see what i mean.
nice work with the music and art style, it's very charming
i like the hopeless, overwhelming feel of this game! and i also really like the art style--gives the game a hand-crafted feeling :) i'll have to come back to this one with an actual mouse--trackpad is not the way to go here, haha. i could see this being fun with a twin-stick kind of control system too, if you keep working on it post jam!
i also would have loved a fullscreen option on this one. i have to f11 my browser to see the full screen, but it's just by a few pixels vertically so nothing *too* bad. i did have an issue my first play where i was trying to attack a knight in the top right part of the screen, but i ended up clicking on the gmtk game jam badge that was overlapping the screen! it was pretty funny, but it did take me out of the page and i had to reload.
Thank you so much! I worked hard to give the art that type of style so Im glad that came through. The game is definitely more enjoyable with a mouse rather than a trackpad (I know from experience haha), but I'm glad you still had fun! If I keep working on it post-jam, I could definitely add a fullscreen mode and twin-stick doesn't sound like a bad idea. Thanks again for your input :)
I love the art style here - not gonna lie, I immediately felt the need to stand up for this dragon, it's adorable. Loved the music too, carried the mix of majesty and desperation. Fantastic stuff!
The balancing on the basic melee felt good; short reach, but easy to use and effective - I like that it makes you put yourself close to danger.
I'd like to see the special moves toned up in power, with a longer cooldown to balance it out. Make them satisfying to use! Specifically, the fireball felt like it could be buffed up a fair bit, as it couldn't take out the weakest enemies.
Thanks for the love of the art, I worked really hard on it! As for the specials, I agree with you, looking back on it. They could definitely use a bit of a buff. I hope you still had a good time with the game though :)
Fun, really liked the music, didn't feel like it got old too quickly. Also appreciated the animation for turning around, felt better than just instantly swapping the model around. The 'try again' button doesn't seem to work though and I think hitboxes needed to be a little bigger (particularly on the spin attack) overall a great first submission though, good job!
Thanks for the feedback and compliments! Im glad you enjoyed 😊