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Fools to the Slaughter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #473 | 3.756 | 3.756 |
Overall | #1009 | 3.626 | 3.626 |
Presentation | #1132 | 3.732 | 3.732 |
Creativity | #2062 | 3.390 | 3.390 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of fighting a boss, you ARE the boss. Play the role of killing those goody-two-shoed adventurers trying to stop your evil reign.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A solid game interesting mechanics and stylized art
Great fun and a challenge! As a minor suggestion, perhaps a different sound effect when using your health for your mana. Good job!
Very enjoyable to play. The latter levels were pretty challenging, but satisfying to complete. Props for really clean UI and how self-explanatory the game was to play. I think the connection to the jam theme is slightly loose, but otherwise good job :)
Thanks for the comment! We went back and forth on the connection to the theme a bit. I felt it was strong when we first started, but as the game evolved it became more just shooter where you couldn't move. Our hope was that being mostly unable to move and having to charge your attacks (telegraph them to the adventurers!) would be enough to really hit that "I'm a dungeon boss" feeling. I wonder if adding a "second stage" mechanic or something would hit that better.
the game started very hard for me
I'm sorry to hear that. I know I struggled with the third level a lot when we first designed it, but we buffed the ice spell to try and counteract that. If that's the level you're having trouble with, I recommend taking it slow. Cast the ice spell right at the beginning, then send as many magic missiles as you can without eating into your health. Whenever the adventurers start to get too close, just cast the ice spell again to push them back.
Really good! Sometimes things like the spawning of the lava lagged a bit for me but otherwise it was really enjoyable
Thanks! And oh, hmm, I'll have to profile that and see. There is a charge-up to cast the spell and then also a warm-up after it spawns before it starts applying damage (with the intent that you have to lead your placement), so you might just be feeling the combination of those as lag. If that's the case and it's just feeling like lag, some of the UX probably needs to change.
Excellent submission! The execution is top-notch.
Really wished I had auto-fire when holding a button for spamming homing missile
Thank you for the kind comment! And doh, that was a missed opportunity. If we end up releasing a post-jam update, holding the button to auto-fire will definitely be a feature. Thanks for the suggestion!
A good strategic + reflexion game as we like them :)!
Fun game! I liked how you had to strategize in the later levels depending on your kit, it was very enjoyable.
Very nice game with great presentation. The parts where you summoned enemies was very interesting, and It could have been fleshed out more with more time. But overall was an enjoyable game!
Thanks for the comment! The summoned minions are one of my favorite parts, esp. due to how versatile they become when attacking, blocking, diverting, or luring the adventurers. Super simple to implement as well!
Great presentation, and a very satisfying game. Impressed by how many levels/abilities you managed to pack in - well done!