Cool game! I thought the idea was really original and well finished. The controls are a bit stiff but, after all, you're playing a sword ;) ! The addition of the ragdolls made me laugh a lot. Really well done !
ps. No lag for me !
Play game
The rest of the master's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #437 | 4.000 | 4.000 |
Overall | #494 | 3.867 | 3.867 |
Enjoyment | #643 | 3.640 | 3.640 |
Presentation | #738 | 3.960 | 3.960 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are playing the weapon of legend instead of the Hero. What is feeling this weapon after years of fight ? It's time to play the unbreakable weapon and meets its feelings.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Unfortunately the game couldn't load for me as it displayed a fatal error screen both times I tried starting it. I'm sure it's a good game though!
Cool game! The graphics and ragdoll physics are great! But the controls are kinda awkward, maybe show where the mouse is to help aiming? Anyway cool game! BTW, it sometimes gets laggy, even on my RTX 3060 laptop...
Sadly it didn't work so good on my pc. But it is a fun idea you were trying out!
Congrats on this game jam!
Nice game idea. I liked the cartoon visual style. Fun controls because of the way you have applied them is different from typical games with swords.
The game has a cool concept but I feel like I had very little control over where the sword went, and I it felt a little bit random. I feel like there is potential in a game controlling a sword, something similar to other games with awkward controls like qwop and stuff, congrats!
Fun movement for the sword! I like the amount of narration, such a deep lore for the unbreakable weapon!
Sword games unite!!
Pretty original concept, it was kinda surprising to see that we have a somewhat similar theme in our games, although yours is going for a different narrative and mechanic, and i like it.
Good job!
Very nice game here! Also loved the art style you selected, amazing!
I liked the control scheme! Opposed to our game, it helps that the sword has an obvious "frontside", making it less difficult for the player to know the direction their boost will go.
I had a bit of trouble where if I fell off (in the first room), there didn't seem to be a game over trigger but also no way to get back up, so I had to quit the game and restart. No trouble ofcourse during a gamejam, but just wanted to mention in case you didn't find that one yet.
I loved the controls the plot is was great too. Thanks for telling us how to get out at the end
I really like the writing, the dark twist, the cartoony vibe. In the best way, I wanted it to go on longer!
this was a wild ride lol
Fun concept and controls, with some moments in the dialogue that got a good chortle out of me. Great job!
Leave a comment
Log in with itch.io to leave a comment.