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Dungeon of your Own Demise's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2290 | 3.317 | 4.000 |
Overall | #3128 | 2.864 | 3.455 |
Enjoyment | #3373 | 2.563 | 3.091 |
Presentation | #3518 | 2.714 | 3.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You switch between roles of Player and Procedural Generation system in a Rogue-like.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
cool idea, but the timer keeps timing out, even if I just make it head straight to the door.
Interesting concept! although the game seemed to have been cutoff by the screen. Might have been an error on my part though
I didn't notice the rotate feature for an embarassingly long time! Once I'd stopped being an idiot though this was great, plenty of challenge in the initial rush to get a path to the exit and then a desperate scramble to try and grab any chests I'd missed.
The changing game modes works really well, with actually traversing the dungeon adding a much needed moment of respite after the intensity of the build stage.
Love the blue screen of death!
A very creative idea! Really liked the concept of the difficulty of being dependent on the layout of the map. I think it would be even cooler if you further expanded on this by maybe making some areas pre-generated. It also sort of felt like traversing through the dungeon was much easier than making it. Overall of pretty fun to play though!
Awesome concept and presentation, however I feel like it relies a little too much on randomness. Not being able to remove dungeon pieces was also kinda frustrating since I accidentally placed quite a few, though this may interfere with the timer.
I also feel like maybe the timer should have been extended a little after placing a main path because there was usually no time remaining to actually place tiles to get to other items in the level if they weren't already in my main path.
Also this seems to be a bug, but the game still kept count of the number floors I travelled after I died.
The music was great and didn't get old tbh. I also loved the art of the game. The game as a whole did have a very pleasant feel to it overall.
The timer is a bit too fast, but the idea is very cool and if you give more time it could be great!
Great concept! I wish there were no timer on building phase.
Fun game! Just wish there was a little more time to build the dungeon with the random pieces :)
I played a old fun game.
Very well made game.
While creating a level isn't the newest idea, making it randomly generated and having to figure out ways to connect the rooms to the finish line is a very unique take. I thoroughly enjoyed this submission!
Even though this is an excellent submission, I have a few suggestions for the future:
- Perhaps add a transition animation, it can make it look more polished!
- Perhaps maybe a few particles? These small details really add up when creating a game.
Great job!