Neat idea, was a bit hard to determine specifically figure out what I was doing. But it was fun moving around the boats and monsters
Play game
Shipping Shock!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #735 | 3.871 | 3.871 |
Presentation | #1473 | 3.581 | 3.581 |
Overall | #1494 | 3.430 | 3.430 |
Enjoyment | #2596 | 2.839 | 2.839 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of fighting against the ocean monsters you act as the ocean fighting against ships via currents.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Neat game! Addition of some new island types with defense systems in the post jam version would add a nice layer of complexity to the game. But a really ice game nonetheless!
Unique idea! It simple and works really well. The polish of this game is excellent and the it works surprisingly well. I really enjoyed this game!
I have a small suggestion, however, perhaps making the monster unable to leave the scene would make the game much better.
Other than that, great job!
Interesting idea for a game! Only thing I would change is the speed of the game, because everything just moves really slow (maybe it's just on my computer that slow, but I would still change it).
Super creative to have the player take control of the very physics of the game.
I liked the artwork and I thought it was a really creative concept, however the gameplay ramps up in difficulty way too fast! I think the ships should start slower and then as the game progresses they rise to the amount the game starts with. Perhaps I'm playing it wrong, but it's very hard to take them all down with only 1 monster at the beginning. Overall though, I enjoyed playing it.
No you were almost certainly playing the game correctly. To be completely honest we kinda missed the difficulty climb. After submitting, it turned out that the game becomes almost impossible at around 1:20. I later went in and seriously lowered the difficulty which made it play much nicer but I guess it's too late for that now.
One thing I would advise though is to play on the downloadable build instead of the WebGl one. It's more up to date and the fluid sim doesn't lag it up as much.
In any case, thank you for your feedback!
Impressively good game!
Very smart idea and it was implemented very nicely.
I didn't understand how my health changes overtime. It would pretty cool if taking down ships regenerate health. Maybe they do, but I didn't notice it.
I think it would be better if currents made from dragging the mouse disappeared faster, so I could better control where the sea monsters go, but the graphics and overall gameplay are really nice, well done!
Leave a comment
Log in with itch.io to leave a comment.