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Grind Boss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5061 | 1.939 | 3.167 |
Creativity | #5928 | 1.837 | 3.000 |
Overall | #5963 | 1.735 | 2.833 |
Presentation | #6324 | 1.429 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a generic RPG boss (his name is jimbo and we love him) in a boss battle who has restrictions on their moveset similar to in a typical boss battle
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool take on the theme, not unique as a base idea, but unique in realization. Good Job!
That's funny! But I think I must give the player more time to grind better items. He tried multiple times, but couldn't defeat me :)
Haha maybe you're just too good :D
I actually had this idea first then ditched it. Nice to see someone actually made it. Nice game but can you win tho? I beat the player like 5-6 times and every time they just got stronger.
You can't win, it's just a high-score game. Glad you had fun!
Oh I see and it makes sense. Bosses don't stand a chance the player will keep coming. Good game
Cool concept and rather enjoyable gameplay. The movement is a bit finicky and takes some time to get used to. The game takes a fun sping on the whole "cycling attacks" thing, but I'm not quite sure what the R button is supposed to do? I enjoyed playing for a while and I've reached the 6th or 7th iteration of the hero, but I think the game could've reached greater heights with more time. Also great job on including the quit buttos, surprisingly little games in this jam seem to do that.
Thanks for the review! Added some clarification.